Quantum Fabricator

by Tename

Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.

Utilities
3 days ago
2.0
2.01K
Logistics Circuit network Manufacturing Storage Blueprints Cheats

g Excessive Lag Spike

27 days ago

I've got a solid lag spike every 5 seconds with this mod's script time spiking to 4-5 seconds. Normal script time is 0.023

Of note, I have a massive area explored after I sent my spidertrons out. Area uncovered is about 6000x6000

I suspect this may be the scan for buildable items which is searching the entire explored area for buildables. as this only started occurring after I had the area uncovered.

Perhaps limiting it to Roboport coverage area might be possible?

26 days ago

It shouldn't have anything to do with exploration.

Please upload your save anywhere, I'll check what causes it.

26 days ago

Okay, I see.

The problem is the function that checks for new item requests, because to my knowledge they cannot be detected in any way other that just filtering all entities. Modding API just doesn't support catching the moment they are created.

The good news is that you can disable automatic rechecks in GUI -> Preferences -> uncheck "Automatically recheck for lost item request proxies", it will fix lag spikes.

The bad news is that with this option unchecked the mod will not realize if you, for example, use upgrade planner to add modules to already existing buildings and won't insert modules. You can manually make it recheck for that either via GUI -> Preferences -> "Find lost item request proxies" or by using a console command /qf_update_module_requests

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