Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.8.0 Date: 08.09.2025 Minor Features: - Added a map setting to disable instant deconstruction of non-building entities (trees, rocks, etc).
Version: 2.7.7 Date: 30.08.2025 Changes: - Digitizing chests: Setting default intake limit will also set default decraft toggle - Digitizing chests: Decraft toggle can now be operated via circuits by sending D virtual signal. Signals will override chest settings.
Version: 2.7.6 Date: 30.08.2025 Changes: - Added compatibility with Memory Storage mods. - Factorissimo factories and Memory Storage units will now be instantly mined to the player's inventory when marked for deconstruction instead of just being ignored.
Version: 2.7.5 Date: 24.08.2025 Bugfixes: - Deconstruction will now ignore Factorissimo's factory items as well. Resolves crash on entity died.
Version: 2.7.4 Date: 22.08.2025 Changes: - Deconstruction will now ignore Factorissimo's factories (they already cannot be destroyed by mods).
Version: 2.7.3 Date: 21.08.2025 Bugfixes: - Fix item dupe caused by deconstruction of linked containers.
Version: 2.7.2 Date: 21.08.2025 Bugfixes: - Add compatibility with Quality Rocket Parts mod.
Version: 2.7.1 Date: 19.08.2025 Bugfixes: - Fixed crash happening upon enabling the mod.
Version: 2.7.0 Date: 18.08.2025 Minor Features: - Added a Quantum storage reader: a combinator that outputs the Storage content as signals for a given surface.
Version: 2.6.12 Date: 17.08.2025 Bugfixes: - Fixed a crash caused by enabling the mod in a save with Factorissimo factory floors present.
Version: 2.6.11 Date: 17.08.2025 Bugfixes: - Fixed a crash caused by removing other mods.
Version: 2.6.10 Date: 10.08.2025 Bugfixes: - Fixed recipe tooltips from going off-screen under certain conditions.
Version: 2.6.9 Date: 09.08.2025 Bugfixes: - Fixed a crash caused by copypasting settings.
Version: 2.6.8 Date: 09.08.2025 Bugfixes: - Fixed quality dropdown appearing when quality feature flag is enabled, but quality mod is disabled. - Fixed issues with Factorissimo support not being enabled automatically. - Fixed a bunch of visual GUI issues.
Version: 2.6.7 Date: 22.07.2025 Changes: - The Fabricator will now update production statistics when (de)fabricating buildings.
Version: 2.6.6 Date: 18.07.2025 Bugfixes: - Fixed a potential multiplayer-related bug.
Version: 2.6.5 Date: 28.06.2025 Bugfixes: - Allow non-normal cliff explosive to be used to destroy cliffs.
Version: 2.6.4 Date: 27.06.2025 Bugfixes: - Add compatibility with Ore-ganizer mod.
Version: 2.6.3 Date: 26.06.2025 Bugfixes: - Tiles placed by the mod will now correctly raise events for other mods to use.
Version: 2.6.2 Date: 25.06.2025 Bugfixes: - Fixed a crash happening during migration.
Version: 2.6.1 Date: 12.06.2025 Bugfixes: - Fixed space platform requests overdelivering when non-normal quality items are involved (thanks to @boomshroom for PR #17) - Fixed space platform requests overdelivering when regular rockets are attempting to deliver the same items (thanks to @boomshroom for PR #17) - Fixed issues related to non-player forces creating construction requests by forbidding non-player forces from creating construction requests.
Version: 2.6.0 Date: 11.06.2025 Minor Features: - Added a button to reprocess unpacked Fabricator recipes using selected priorities for duplicate handling (this affects only recipes for buildings that include a building with multiple recipes as an ingredient) Bugfixes: - Fixed a crash occuring while sending things to space platforms under certain conditions. - Priorities of duplicate recipes no longer reset upon mod updates.
Version: 2.5.15 Date: 06.06.2025 Changes: - Improved compatibility with mods featuring custom and/or selectable rocket parts recipes (thanks to @boomshroom for PR #16)
Version: 2.5.14 Date: 27.05.2025 Bugfixes: - Fixed a crash related to recipes with random amounts of products. Changes: - Normalized versions of recipes with non-100% chance of success will now appear in the Fabricator GUI. These recipes will have 100% chance of success and proportionally increased costs.
Version: 2.5.13 Date: 18.05.2025 Bugfixes: - Fixed a crash caused by deconstruction of certain modded entities. Changes: - Non blueprintable entities no longer appear in the Fabricator GUI (since you cannot place them as ghosts you cannot fabricate them). - Recipes hidden in Factoripedia are no longer processed.
Version: 2.5.12 Date: 12.05.2025 Bugfixes: - Fixed a bug erasing some of the fluids when sending them to the Storage.
Version: 2.5.11 Date: 08.05.2025 Changes: - Added a map setting to disable ability to manually take items from the Storage.
Version: 2.5.10 Date: 04.03.2025 Bugfixes: - Fixed ghosts created by other mods not being properly handled.
Version: 2.5.9 Date: 04.03.2025 Changes: - Vehicles such as cars, trains and spidertrons can now be automatically fabricated and placed like regular buildings.
Version: 2.5.8 Date: 18.02.2025 Bugfixes: - Deconstructing space pods no longer voids items inside
Version: 2.5.7 Date: 07.02.2025 Bugfixes: - Fixed a crash caused by opening GUI in multiplayer under certain conditions
Version: 2.5.6 Date: 20.01.2025 Bugfixes: - Fixed a crash caused by building unmineable tiles
Version: 2.5.5 Date: 11.01.2025 Bugfixes: - Fixed a crash caused by the presence of tiles w/o items_to_place_this
Version: 2.5.4 Date: 11.01.2025 Bugfixes: - Fixed a crash caused by the presence of trigger techs requiring crafting or building tiles as a research trigger.
Version: 2.5.3 Date: 04.01.2025 Bugfixes: - Fixed a crash caused by deleting surfaces.
Version: 2.5.2 Date: 29.12.2024 Optimizations: - Improved performance of automatic rechecks for lost item request proxies. The mod will no longer cause sharp UPS drops every ~4 seconds that become sharper the bigger the factory grows. But the bigger your factory gets the less frequent updates will become. In endgame it could take about 30-45 seconds between you placing ghost modules in a building and these modules getting inserted. You can still force instant updates via either GUI -> Preferences -> Find lost item request proxies or console command /qf_update_module_requests if you don't want to wait. The preference option "Automatically recheck for lost item request proxies" has been removed. Further optimizations may or may not come in the future. Bugfixes: - Fixed a crash caused by modded recipes that produce research progress instead of items or fluids.
Version: 2.5.1 Date: 19.12.2024 Bugfixes: - Fixed a crash caused by creating item requests in inventory grids.
Version: 2.5.0 Date: 19.12.2024 Minor Features: - Added handling of trigger techs that are researched by crafting or mining certain entities.
Version: 2.4.15 Date: 10.12.2024 Bugfixes: - GUI's width now scales with UI scale setting (up to reasonable values).
Version: 2.4.14 Date: 09.12.2024 Bugfixes: - Fixed a crash caused by clicking the Preferences button.
Version: 2.4.13 Date: 08.12.2024 Bugfixes: - GUI's height now scales with UI scale setting.
Version: 2.4.12 Date: 06.12.2024 Changes: - Improved weighting assigment for duplicate recipe handling for the sake of unpacking. Basically, recipes with fluid ingredients are given lower priority. This entire system is kinda a mess, but oh well it works. Bugfixes: - Fixed a crash caused by taking an item out of the Storage while in remote view by disabling an ability to take items out of the Storage while in remote view. Note: the mod might no longer use player's inventory at all while in remote view. It might've worked before, but it just doesn't work now. Put things inside the Storage.
Version: 2.4.11 Date: 03.12.2024 Bugfixes: - Fixed a crash caused by item request proxies not having proxy targets.
Version: 2.4.10 Date: 03.12.2024 Bugfixes: - Fixed a crash caused by buildings with recipes that have no ingredients and multiple products. - Fixed GUI to show a slighly more accurate number of craftable buildings with recipes that have no ingredients (before it would show as 0, now it shows as 9.9M, the actual number is infinity).
Version: 2.4.9 Date: 01.12.2024 Bugfixes: - Fixed a crash involving Upcycler mod (https://mods.factorio.com/mod/upcycler).
Version: 2.4.8 Date: 29.11.2024 Bugfixes: - Fixed a crash related to entities combining into bigger entities while being built. Again.
Version: 2.4.7 Date: 28.11.2024 Bugfixes: - Fixed a bunch of bugs and crashes related to the godmode controller's inventory.
Version: 2.4.6 Date: 28.11.2024 Bugfixes: - Fixed a crash caused by removing items with negative count from the Storage.
Version: 2.4.5 Date: 26.11.2024 Bugfixes: - Fixed a bug with upgraded loaders not inheriting the type from their predecessors. - Fixed a bug preventing machines from getting upgraded if a setting to ignore player's inventory is enabled. - Fixed a crash caused by placing tiles with a setting to ignore player's inventory enabled. - Fixed a bug preventing tile ghost placement from happening after directly placing entity ghost on water.
Version: 2.4.4 Date: 26.11.2024 Bugfixes: - Fixed a crash caused by upgrading a building that has no item version. - Fixed a crash caused by opening the GUI while looking at a surface that's neither a planet nor a platform nor has a localised name.
Version: 2.4.3 Date: 26.11.2024 Bugfixes: - Fixed a bug with the Storage GUI caused by playing with more than 9 qualities.
Version: 2.4.2 Date: 25.11.2024 Bugfixes: - Actually fixed an issue caused by opening the GUI before translation is completed.
Version: 2.4.1 Date: 25.11.2024 Bugfixes: - Fixed a crash caused by other mods marking machines for deconsctruction.
Version: 2.4.0 Date: 24.11.2024 Features: - Added a map setting to adjust Dedigitizing reactor's transfer rates for items / fluids. - Added a map setting to make Dedigitizing reactor work even w/o heating. The "no fuel" warning icon will still flash, judgmentally. - Added a per player setting to prevent the mod from accessing that player's inventory. - Added a shortcut to toggle automatic construction / deconstruction of buildings. This toggle affects *only* buildings and tiles, not rocks, trees or cliffs. - Added a toggle button to Digitizing chests to prevent them from decrafting buildings sent to the Storage. Changes: - Everything inside the Storage can now be manually removed for free. - The Storage GUI no longer has multiple tabs and will always show all stored items. - Automatic repair will no longer consider the player's inventory. Put repair packs in the Storage if you want the mod to repair buildings. Balancing: - Increased Digitizer chest inventory size: 24 -> 48. - Increased Dedigitizer reactor output inventory size: 3 -> 12. Bugfixes: - Fixed a crash caused by prioritising a blacklisted recipe. - Fixed a crash caused by opening the GUI before translation is completed. - Fixed a crash caused by attempting to take an item stack out of the Storage via remote view. - Fixed a bug with Digitizing chests mined by robots not getting properly cleaned up.
Version: 2.3.4 Date: 23.11.2024 Bugfixes: - Fixed a crash caused by infinite recursion of recipe processing.
Version: 2.3.3 Date: 22.11.2024 Bugfixes: - Fixed a crash caused by hovering on items in the space platform's Recipe GUI. - Fixed a bug not linking surface storage to the space platform's Recipe GUI for the sake of tooltips. (meaning tooltips will show how many items you have in the storage)
Version: 2.3.2 Date: 20.11.2024 Bugfixes: - Fixed a crash caused by surface deletion (for real this time).
Version: 2.3.1 Date: 20.11.2024 Bugfixes: - Fix a crash caused by a buildable item not having any recipes.
Version: 2.3.0 Date: 14.11.2024 Minor Features: - Added experimental support for Factorissimo (https://mods.factorio.com/mod/factorissimo-2-notnotmelon). Activate it by entering /qf_factorissimo command in the console and it will link the Storage of factory floors to the Storage of outside surface for all currently present and future planets in the save.
Version: 2.2.2 Date: 13.11.2024 Gui: - Recipe tooltips should no longer flicker under any circumstances. - Improved positioning of recipe tooltips. They are now placed more accurately and respect UI scale. Bugfixes: - Buildings put in the Storage by processing item request proxy thing will now be decrafted as usual. - Fixed a crash caused by marking items held by an inserter for removal. - Fixes a crash caused by switching locale in the middle of the run.
Version: 2.2.1 Date: 12.11.2024 Bugfixes: - Fixed a crash involving item request proxies.
Version: 2.2.0 Date: 12.11.2024 Minor Features: - Added proper support for item requests. Now the mod can handle all item requests, same as construction bots. (Previously the mod could only insert modules and didn't knew how to remove them)
Version: 2.1.1 Date: 10.11.2024 Bugfixes: - Fixed a crash caused by surface deletion. - Fixed a bizarre bug causing created platforms to be categorized as planets.
Version: 2.1.0 Date: 09.11.2024 Minor Features: - Added GUI to Digitizing chests. It can be used to set intake limits, removing the need to fumble with circuits. Existing chests will have their intake limits updated to the currently received signal. It's still possible to set limits via signals, non-zero signals will take precedence over GUI settings. - Added GUI to Dedigitizing reactors. It can be used to set filters and select the source surface. Existing reactors will have these settings updated to the currently received signals. It's still possible to manage filters by signals, non-zero signals will take precedence over GUI settings. - Updated a technology icon for Matter Digitization (the one that unlocks Digitizing chests) to not be an electronic circuit. Bugfixes: - Fixed a crash caused by opening GUI before string translation is finished. - Fixed a crash caused by opening GUI in modded games with 13+ item groups. - Fixed a bug causing a scrollbar to appear in Recipe GUI while exactly 1 item group is shown.
Version: 2.0.10 Date: 07.11.2024 Bugfixes: - Fixed a crash caused by loading an autosave with GUI open - Fixed a crash caused by mining a thing that could drop 0 of an item
Version: 2.0.9 Date: 07.11.2024 Bugfixes: - Fixed a crash caused by sending things to space after removing the original rocket silo - Fixed a bug with deconstruction orders created by other mods not getting processed right away
Version: 2.0.8 Date: 07.11.2024 Bugfixes: - Fixed a crash related to entities combining into bigger entities while being built
Version: 2.0.7 Date: 07.11.2024 Bugfixes: - Fixed a crash when deconstructing things that drop loot
Version: 2.0.6 Date: 07.11.2024 Bugfixes: - Fixed a bug with tile placement not fully considering player's inventory, possibly resulting in negative count for the items in the Storage with a bunch of side effects.
Version: 2.0.5 Date: 06.11.2024 Bugfixes: - Allow GUI to open before translation finishes.
Version: 2.0.4 Date: 06.11.2024 Minor Features: - Added an option to specify where you want the mined items to go - to the Storage or to your inventory (this only affects items you directly mine with right click). Sending items to the Storage breaks the Undo functionality so it's off by default, but you can turn it on if you prefer the old behavior. Bugfixes: - Fixed a bug with batches of buildings not getting defabricated if you lacked materials to fabricate them. - Fixed a bug with deconstruction of belts erasing all items they carry. - Fixed a bug with fabrication prioritising player's inventory over the Storage.
Version: 2.0.3 Date: 06.11.2024 Bugfixes: - Possible fix for a crash involving LinkedChestAndPipe mod.
Version: 2.0.2 Date: 05.11.2024 Bugfixes: - Sending things to space now costs accurate amount of space parts. - Added migration to apply 2.0.1 fix for players who saved the game during 2.0.0 (and therefore would not be initializing anymore).
Version: 2.0.1 Date: 05.11.2024 Bugfixes: - Fixed a crash when enabling the mod in the middle of a run.
Version: 2.0.0 Date: 05.11.2024 Major Features: - Initial public release. Yay.