Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.5.1 Date: 19.12.2024 Bugfixes: - Fixed a crash caused by creating item requests in inventory grids.
Version: 2.5.0 Date: 19.12.2024 Minor Features: - Added handling of trigger techs that are researched by crafting or mining certain entities.
Version: 2.4.15 Date: 10.12.2024 Bugfixes: - GUI's width now scales with UI scale setting (up to reasonable values).
Version: 2.4.14 Date: 09.12.2024 Bugfixes: - Fixed a crash caused by clicking the Preferences button.
Version: 2.4.13 Date: 08.12.2024 Bugfixes: - GUI's height now scales with UI scale setting.
Version: 2.4.12 Date: 06.12.2024 Changes: - Improved weighting assigment for duplicate recipe handling for the sake of unpacking. Basically, recipes with fluid ingredients are given lower priority. This entire system is kinda a mess, but oh well it works. Bugfixes: - Fixed a crash caused by taking an item out of the Storage while in remote view by disabling an ability to take items out of the Storage while in remote view. Note: the mod might no longer use player's inventory at all while in remote view. It might've worked before, but it just doesn't work now. Put things inside the Storage.
Version: 2.4.11 Date: 03.12.2024 Bugfixes: - Fixed a crash caused by item request proxies not having proxy targets.
Version: 2.4.10 Date: 03.12.2024 Bugfixes: - Fixed a crash caused by buildings with recipes that have no ingredients and multiple products. - Fixed GUI to show a slighly more accurate number of craftable buildings with recipes that have no ingredients (before it would show as 0, now it shows as 9.9M, the actual number is infinity).
Version: 2.4.9 Date: 01.12.2024 Bugfixes: - Fixed a crash involving Upcycler mod (https://mods.factorio.com/mod/upcycler).
Version: 2.4.8 Date: 29.11.2024 Bugfixes: - Fixed a crash related to entities combining into bigger entities while being built. Again.
Version: 2.4.7 Date: 28.11.2024 Bugfixes: - Fixed a bunch of bugs and crashes related to the godmode controller's inventory.
Version: 2.4.6 Date: 28.11.2024 Bugfixes: - Fixed a crash caused by removing items with negative count from the Storage.
Version: 2.4.5 Date: 26.11.2024 Bugfixes: - Fixed a bug with upgraded loaders not inheriting the type from their predecessors. - Fixed a bug preventing machines from getting upgraded if a setting to ignore player's inventory is enabled. - Fixed a crash caused by placing tiles with a setting to ignore player's inventory enabled. - Fixed a bug preventing tile ghost placement from happening after directly placing entity ghost on water.
Version: 2.4.4 Date: 26.11.2024 Bugfixes: - Fixed a crash caused by upgrading a building that has no item version. - Fixed a crash caused by opening the GUI while looking at a surface that's neither a planet nor a platform nor has a localised name.
Version: 2.4.3 Date: 26.11.2024 Bugfixes: - Fixed a bug with the Storage GUI caused by playing with more than 9 qualities.
Version: 2.4.2 Date: 25.11.2024 Bugfixes: - Actually fixed an issue caused by opening the GUI before translation is completed.
Version: 2.4.1 Date: 25.11.2024 Bugfixes: - Fixed a crash caused by other mods marking machines for deconsctruction.
Version: 2.4.0 Date: 24.11.2024 Features: - Added a map setting to adjust Dedigitizing reactor's transfer rates for items / fluids. - Added a map setting to make Dedigitizing reactor work even w/o heating. The "no fuel" warning icon will still flash, judgmentally. - Added a per player setting to prevent the mod from accessing that player's inventory. - Added a shortcut to toggle automatic construction / deconstruction of buildings. This toggle affects *only* buildings and tiles, not rocks, trees or cliffs. - Added a toggle button to Digitizing chests to prevent them from decrafting buildings sent to the Storage. Changes: - Everything inside the Storage can now be manually removed for free. - The Storage GUI no longer has multiple tabs and will always show all stored items. - Automatic repair will no longer consider the player's inventory. Put repair packs in the Storage if you want the mod to repair buildings. Balancing: - Increased Digitizer chest inventory size: 24 -> 48. - Increased Dedigitizer reactor output inventory size: 3 -> 12. Bugfixes: - Fixed a crash caused by prioritising a blacklisted recipe. - Fixed a crash caused by opening the GUI before translation is completed. - Fixed a crash caused by attempting to take an item stack out of the Storage via remote view. - Fixed a bug with Digitizing chests mined by robots not getting properly cleaned up.
Version: 2.3.4 Date: 23.11.2024 Bugfixes: - Fixed a crash caused by infinite recursion of recipe processing.
Version: 2.3.3 Date: 22.11.2024 Bugfixes: - Fixed a crash caused by hovering on items in the space platform's Recipe GUI. - Fixed a bug not linking surface storage to the space platform's Recipe GUI for the sake of tooltips. (meaning tooltips will show how many items you have in the storage)
Version: 2.3.2 Date: 20.11.2024 Bugfixes: - Fixed a crash caused by surface deletion (for real this time).
Version: 2.3.1 Date: 20.11.2024 Bugfixes: - Fix a crash caused by a buildable item not having any recipes.
Version: 2.3.0 Date: 14.11.2024 Minor Features: - Added experimental support for Factorissimo (https://mods.factorio.com/mod/factorissimo-2-notnotmelon). Activate it by entering /qf_factorissimo command in the console and it will link the Storage of factory floors to the Storage of outside surface for all currently present and future planets in the save.
Version: 2.2.2 Date: 13.11.2024 Gui: - Recipe tooltips should no longer flicker under any circumstances. - Improved positioning of recipe tooltips. They are now placed more accurately and respect UI scale. Bugfixes: - Buildings put in the Storage by processing item request proxy thing will now be decrafted as usual. - Fixed a crash caused by marking items held by an inserter for removal. - Fixes a crash caused by switching locale in the middle of the run.
Version: 2.2.1 Date: 12.11.2024 Bugfixes: - Fixed a crash involving item request proxies.
Version: 2.2.0 Date: 12.11.2024 Minor Features: - Added proper support for item requests. Now the mod can handle all item requests, same as construction bots. (Previously the mod could only insert modules and didn't knew how to remove them)
Version: 2.1.1 Date: 10.11.2024 Bugfixes: - Fixed a crash caused by surface deletion. - Fixed a bizarre bug causing created platforms to be categorized as planets.
Version: 2.1.0 Date: 09.11.2024 Minor Features: - Added GUI to Digitizing chests. It can be used to set intake limits, removing the need to fumble with circuits. Existing chests will have their intake limits updated to the currently received signal. It's still possible to set limits via signals, non-zero signals will take precedence over GUI settings. - Added GUI to Dedigitizing reactors. It can be used to set filters and select the source surface. Existing reactors will have these settings updated to the currently received signals. It's still possible to manage filters by signals, non-zero signals will take precedence over GUI settings. - Updated a technology icon for Matter Digitization (the one that unlocks Digitizing chests) to not be an electronic circuit. Bugfixes: - Fixed a crash caused by opening GUI before string translation is finished. - Fixed a crash caused by opening GUI in modded games with 13+ item groups. - Fixed a bug causing a scrollbar to appear in Recipe GUI while exactly 1 item group is shown.
Version: 2.0.10 Date: 07.11.2024 Bugfixes: - Fixed a crash caused by loading an autosave with GUI open - Fixed a crash caused by mining a thing that could drop 0 of an item
Version: 2.0.9 Date: 07.11.2024 Bugfixes: - Fixed a crash caused by sending things to space after removing the original rocket silo - Fixed a bug with deconstruction orders created by other mods not getting processed right away
Version: 2.0.8 Date: 07.11.2024 Bugfixes: - Fixed a crash related to entities combining into bigger entities while being built
Version: 2.0.7 Date: 07.11.2024 Bugfixes: - Fixed a crash when deconstructing things that drop loot
Version: 2.0.6 Date: 07.11.2024 Bugfixes: - Fixed a bug with tile placement not fully considering player's inventory, possibly resulting in negative count for the items in the Storage with a bunch of side effects.
Version: 2.0.5 Date: 06.11.2024 Bugfixes: - Allow GUI to open before translation finishes.
Version: 2.0.4 Date: 06.11.2024 Minor Features: - Added an option to specify where you want the mined items to go - to the Storage or to your inventory (this only affects items you directly mine with right click). Sending items to the Storage breaks the Undo functionality so it's off by default, but you can turn it on if you prefer the old behavior. Bugfixes: - Fixed a bug with batches of buildings not getting defabricated if you lacked materials to fabricate them. - Fixed a bug with deconstruction of belts erasing all items they carry. - Fixed a bug with fabrication prioritising player's inventory over the Storage.
Version: 2.0.3 Date: 06.11.2024 Bugfixes: - Possible fix for a crash involving LinkedChestAndPipe mod.
Version: 2.0.2 Date: 05.11.2024 Bugfixes: - Sending things to space now costs accurate amount of space parts. - Added migration to apply 2.0.1 fix for players who saved the game during 2.0.0 (and therefore would not be initializing anymore).
Version: 2.0.1 Date: 05.11.2024 Bugfixes: - Fixed a crash when enabling the mod in the middle of a run.
Version: 2.0.0 Date: 05.11.2024 Major Features: - Initial public release. Yay.