Quality Platform Upgrades

by Buttpie

Use stocked higher-quality buildings on space platforms. Checks the hub, supplying platforms and rocket-silo logistics, then lets the game deliver and build the upgrades.

19 hours ago
2.1
10
Logistics Logistic network Circuit network Blueprints
Owner:
Buttpie
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
19 hours ago
Latest Version:
0.1.0 (19 hours ago)
Factorio version:
2.1
Downloaded by:
10 users

Works really well with:
https://mods.factorio.com/mod/what-items-do-i-have

See also:
https://mods.factorio.com/mod/stock-quality-requests
https://mods.factorio.com/mod/stock-quality-upgrader

⚙ Better buildings for your platforms

Got rare furnaces sitting on Nauvis while your new platform is being built from common ones? Quality Platform Upgrades uses the better stock you already have.

It works with existing buildings and newly placed blueprint ghosts. Five common furnace ghosts can become two rare furnaces, one uncommon furnace and two common furnaces if thats what you have available. Your saved blueprint stays common.

⚙ Where it finds the stock

The mod checks your platform hub, other supplying platforms in the same orbit, and logistics networks covering automatic rocket silos on the planet below. It chooses the best unlocked quality first and gives lower-quality buildings priority.

Deliveries still use the game's cargo system. You need the items, rockets and logistics to get them there. Replaced buildings go back into the hub.

⚙ Pick what gets upgraded

Open the hub-and-quality shortcut or use /qpu. Choose a platform and enable Watch this platform.

You can switch existing buildings and new ghosts on or off separately. Use the building slots if you only want certain entities upgraded. Right-click a slot to remove it. Each platform has its own settings, and new platforms start with watching off.

Enable automatic construction requests in the receiving hub for imports. A donor platform must have its option to supply other platforms enabled. Ground silos must request automatically and have access to the stock through logistics.

⚙ Small deliveries

The small-delivery option lets a request launch with as little as one item. Handy when you only have a few rare buildings, though it can use more rockets. Turn it off to keep the normal delivery thresholds.

Temporary hub request entries use a quantity of zero to set the delivery minimum. They do not request extra buildings and are removed after the construction demand is finished.

⚙ Keep watching

Checks run every 120 seconds by default and after new construction. You can change the interval to 60–600 seconds in map settings. Work is spread over ticks, with 30 entities processed per tick by default. Large platforms take longer to check.

If a common building is constructed before its ghost gets checked, the existing-building option can upgrade it afterwards. Leave both options enabled to cover that case.

Pausing stops new orders. Jobs already sent to the game's construction system can still finish.

⚙ Scope

Buildings keep their type. This release changes quality, not building tier. Installed modules, foundation tiles, vehicles, platform hubs and ordinary cargo requests are outside its scope.