Hi!
I recently started playing with this mod in a modpack, and found it is really good mod for what I've already saw!
I really like the change of combat gameplay this mod provides. And also the fact, that i can not just destroy, but disarm the base and leech off of its resourses. And leeching is especially usefull, cause player-made components requre more that just matter, but leeching is completely self-sustained.
The only quite big problem I found: replicators constantly continue to generate new map chunks and fight bugs.
I have ~10-14 hours on Nauvis (18 hours total, start was on Lignumis). Safe size is 37 MB already and it causes quite long saving and loading, and i don't feel that there is any limit except my PC and patience.
Constant replicator expansions also causes lag from mapgen, unlimited bug extermination and entity pathfinding.
It would be great (and probably necessary) to limit expansion radius and chunk generation caused by replicators, so it won't expand forever.
Here's the screenshot of current map state.
Green chinks is generated map. Revealed map is what I actually travelled to during the game, for the reference.
Blue chunks to the right of my character is my base. Every other blue formation is an actual replicator base (I checked every one of them on separate safe branch).
I have mod, that makes biters drop some items, and when replicator consume those items during the fight, I can see map alert and where it is. So during my playthroung I saw that the go further and further from spawn.