Port Crane bulk loader and unloader


Shore port crane for Cargo Ships. Hover the crane and press R to toggle mode: loading or unloading. Requires straight-waterway directly in front (3x3) and within 2 tiles of shore.

Content
5 hours ago
2.0
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Logistics Trains Logistic network Circuit network Storage

Changelog

Version: 0.1.19
Date: 2026-04-13
  Fixes:
    - Removed the one-shot load-time tick handler so multiplayer clients and servers keep identical event registrations.
Version: 0.1.18
Date: 2026-03-15
  Changes:
    - Added a startup setting for port crane loading and unloading speed.
    - Increased the default crane transfer speed multiplier to 10x.
Version: 0.1.17
Date: 2026-03-07
  Fixes:
    - Restored true bulk-inserter behavior by clearing the legacy runtime stack size override.
    - Existing cranes now reset their inserter override on load instead of behaving like stack inserters.
Version: 0.1.16
Date: 2026-03-07
  Fixes:
    - Unload fix
Version: 0.1.15
Date: 2026-03-01
  Fixes:
    - Placement now allows offshore cranes with waterway 1 or 2 tiles from shore.
    - Removed the strict 3x3 straight-waterway placement requirement.
    - Restored crane overlay rendering above ships with a separate visual entity.
    - Existing cranes now refresh their overlay automatically after load or configuration changes.
    - Corrected the crane overlay direction mapping so N/S and E/W match the placed orientation.
Version: 0.1.14
Date: 2026-03-01
  Fixes:
    - Factorio 2.0 compatibility: fall back to bulk-inserter when stack-inserter is unavailable.
    - Recipe now uses bulk-inserter in Factorio 2.0 instead of the removed stack-inserter item.
    - Crane graphics render directly through platform_picture instead of relying on runtime overlay entities.
    - Corrected the 4-direction sprite sheet mapping so the crane art matches the placed direction.