🌐 Rabbasca, the forgotten Moon

by .Talon

This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.

Content
20 hours ago
2.0 - 2.1
10.9K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Armor Enemies Manufacturing

g Turrets waste keys

a month ago
(updated a month ago)

Hi
Now turret keep shooting at terminal until it charges, that is wasting all keys in very short time. In previous versions i don't remember such behaviour, as i remember it made only 1 necessary shot to start terminal hack.
If it might depend on our quite big modpack tell me, i will double check.
Also Info about turbofish is missing in factoriopedia, like spoilage time and consuming effect.

a month ago

Good catch, this happens since consoles are now immune to damage and I believe this is an engine bug (see https://forums.factorio.com/viewtopic.php?t=133736).
Depending on what comes out of it maybe a workaround is neccessary.

a month ago

Workaround added in 0.15.2

6 days ago

Thank you for fix, it helped alot :) This is critical at early stage of game. Now this trouble still here for A keys, but those are crafted and are done at big output rate. If same fix can be added into next patch, it would be nice to see.

6 days ago

Hmm there is definitely a second problem going on, with both keys, but I can not reliably reproduce it.
Does this consistently happen to you with security keys but not with access keys?

a day ago

I made some changes in 0.17.4. Let me know if it helped.

New response