This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Version: 0.8.4
Date: 2025-12-06
Balancing:
- Vault support requesters can now only spawn up to 6 pylons during their lifetime
- Reduced protection pylon's resistance to fire damage (100% -> 25%)
- Flamethrower turrets now accept energetic residue and harenic lava
- Vault console now has a fixed recipe, no longer accepting vault access key
- Increased health of hack attempts (80 -> 100 / 620 -> 800)
- Increased capture speed bonus of Vault security key (+25% -> +40%)
Bugfixes:
- Fixed vault console could be hacked indefinitely by using logistics network
Version: 0.8.3
Date: 2025-12-04
Bugfixes:
- Fixed description of machines with E.A.R.S.
- Fixed Warpin from pylons not working
Version: 0.8.2
Date: 2025-11-30
Bugfixes:
- Fixed hacks lasting way too long due to resistance changes
Version: 0.8.1
Date: 2025-11-29
Balancing:
- Increased yield and spawn rate of Rabbascan rocks
Bugfixes:
- Fixed potential crash when deconstructing a warp pylon
Version: 0.8.0
Date: 2025-11-29
Changes:
- This update adds challenging content to the late game and reorganizes some rabbascan technologies
- Purified Harene is now the powerful but hard to create resource it was meant to be
- Haronite plate and purified harene recipes changed, making them much harder to acquire
- Haronite plate is now also a tile placeable on space platforms, providing energy to E.A.R.S. cores
- Added upgrades to Protein shake, Turbofuel and Beta carotene made from purified harene, requiring promethium science to unlock
- Added new late-game technology to extract warp pylons from vaults
- Total available power on Rabbasca can now be changed via setting
- Vault protection pylons will now create alerts when spawned
- Deprecated Railway expansion technology and changed the default for its setting. Other mods solve vehicle grids much better. It will be removed in a future update.
- Reorganized API for other mods to interact with
Balancing:
- Reduced default total available power on Rabbasca to 30MW
- E.A.R.S. core technology 1 cost increased to 500. to compensate, Assembling machine 1 and 2 with E.A.R.S. are available earlier
- Quality modules can now be used in vaults
- Increased vault access console resistances
- Increased protection pylon max health. It will now stay around a bit longer
- Warp pylon construction range now scales with quality (range indicator does not adjust though). Base range slightly reduced to 20
- Rocket part from Turbofuel now requires a new item instead of haronite plate to keep the costs reasonable
- Slightly reduced rocket launching speed of rocket silo with E.A.R.S.
- Carotenoid now stacks to 20
Bugfixes:
- Fixed Turbofish recycling yielding Protein Shakes
- Fixed wrong claims made in E.A.R.S. core 3 tech description
Version: 0.7.4
Date: 2025-11-25
Balancing:
- Quality modules can now be used in vaults
- Increased vault access console resistances
- Increased protection pylon max health. It will now stay around a bit longer
Bugfixes:
- Fixed inserters would not insert items into Interplanetary cargo landing pad
Version: 0.7.3
Date: 2025-11-24
Bugfixes:
- Fixed crash when using bunnyhop engine
Version: 0.7.2
Date: 2025-11-23
Changes:
- [with Crushing Industry] Added energetic concrete mix required by energetic concrete instead of concrete and energetic residue
Balancing:
- Reduced fuel value of energetic residue
Version: 0.7.1
Date: 2025-11-22
Bugfixes:
- Fixed crash when re-adding rabbasca to a save it was previously removed from
Version: 0.7.0
Date: 2025-11-21
Changes:
- This update reworked a few recipes to add a bit more depth and better balance rabbasca-specific resources
- Reworked intruder remains to contain a variety of ammo, but no longer advanced circuits
- Added residue skimming recipe that provides an infinite source of advanced circuits, and a bunch of trash
- Intruder remains now contain grenades, enabling some military science to be researched when starting on Rabbasca
- Document forging 1 is now a trigger technology and unlocks after mining 200 vault access keys
- Added recipe to turn Haronite into calcite and stone
- Calcite is no longer extracted from vaults
- Protein shake now requires a plastic bottle to craft, and that bottle will remain as trash when used as fuel source
- Turbofish now spoils into spoilage instead of protein powder
Balancing:
- Adjusted vault access key recipe to make it craftable early
- Beta carotene recipe no longer produces stone as byproduct
- Beta carotene now requires Harene gas instead of Energetic residue
- Turbofish can now be bred in chemical plant
- Reduced yummy value of protein shake
- Rabbascan rock no longer contains copper ore
- low-alert defender bots are now easier to kill
- [APS only] Adjusted starting inventory. now contains a power pole to allow immediate electricity graph access
- [APS only] Electric mining drill is now an essential technology
Version: 0.6.6
Date: 2025-11-21
Bugfixes:
- Removed broken tips and tricks simulations
Version: 0.6.5
Date: 2025-11-20
Changes:
- Added RU locale (thanks Efremiros)
Bugfixes:
- Fixed collision issue introduced with last bugfix
Version: 0.6.4
Date: 2025-11-20
Bugfixes:
- Fixed robots not getting damaged by bullets using collision checks
Version: 0.6.3
Date: 2025-11-18
Bugfixes:
- Fixed technology having wrong icon size could cause errors
Version: 0.6.2
Date: 2025-11-18
Changes:
- Improved various factoriopedia entries
- Vault protection pylons now spawn more often and with energetic concrete below
Version: 0.6.1
Date: 2025-11-17
Bugfixes:
- Fixed machining assembler could have an assembling machine as next upgrade
Version: 0.6.0
Date: 2025-11-16
Changes:
- Split document forging into two techs, so that Access Key recipe does not require military tech
- Added small UI indicator for current alertness level. Can be toggled in mod settings
Bugfixes:
- Fixed Beta Carotene titanium barrel (Pelagos) not having an energy value
Balancing:
- Adjusted enemy spawning curves to spread
- Changed default alertness per vault to 4%
Version: 0.5.7
Date: 2025-11-16
Bugfixes:
- Fixed enemies sometimes spawning with the wrong force
Balancing:
- Vaults now have damage resistances
- Small tweaks to vault spawner resistances
Version: 0.5.6
Date: 2025-11-16
Changes:
- All icons now have a size
Version: 0.5.5
Date: 2025-11-16
Bugfixes:
- Fixed crash when crafter icon size was non-default
Version: 0.5.4
Date: 2025-11-16
Bugfixes:
- Fixed planet discovery always requires planet discovery gleba, even when parent planet is not gleba
- Fixed potential crash from custom rocket silos and labs
Changes:
- Slightly reduced robot energy usage
Version: 0.5.3
Date: 2025-11-16
Bugfixes:
- Fixed crash when a crafting machine has no subgroup
Changes:
- Separated assets into companion mod
Version: 0.5.2
Date: 2025-11-15
Bugfixes:
- Fixed crash when Any Planet Start mod is not installed
Version: 0.5.1
Date: 2025-11-15
Bugfixes:
- Rabbasca trains and wagons can now be picked up and have names