🌐 Rabbasca, the forgotten Moon

by .Talon

This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.

Content
19 days ago
2.0
6.28K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Armor Enemies Manufacturing

i [TODO] Provide a demonstration animation of the transition.

19 days ago

First, this is a machine-translated text, followed by the main content: I have played your mod up to the point of using the jump item bar, but your description is very simple, which makes it hard for me to understand what you are trying to convey. After putting the items in the jump bar, I don't know what to do next. I suggest you make one or more videos or animations to explain this feature. Otherwise, as your most important core gameplay, I will have to give it up. I will treat it as a very frustrating and ordinary planet and definitely not recommend it to my friends.

19 days ago

The planet has very different mechanics which are not translated, so I understand if this is a language barrier issue. I will add some translations for next updates. If that was not the issue, tell me where it stopped making sense and I can try to improve the descriptions.

19 days ago

I finally figured out the remote construction feature of your mod—it’s really creative. I’d like to share some personal feedback.
First, you need a detailed explanation. The description on your mod page and the in‑game instructions aren’t clear enough. Your jump tower is basically an interplanetary remote facility: within a certain radius around the tower, you can build or demolish automatically without robots, acting as an alternative to drones. The fact that it doesn’t stand out in areas already covered by drones left me really confused about what it was actually for. I suggest adding an animation to demonstrate how it works.
Second, I’ve only unlocked up to Tier 2 so far. Building one‑by‑one feels too slow. Could you add an option to finish construction instantly? That would make it feel truly advantageous.
Third, if the player character can teleport, why can’t this structure be deployed directly into space? If I can run over and build it manually, then my robots and resources should already be there too—this feature feels half‑baked.
Speaking of resources: I suggest adding a resource station building that works on other planets. Otherwise, you have to ship everything to the tower’s planet for remote construction, and I might as well just use the vanilla robots.
Of course, I’m using your mod alongside other large planet mods. I don’t know if that other author made changes—they only mentioned making compatibility adjustments. With 290 mods combined, compatibility issues are normal.
Lastly, please improve your instructions. To be honest, they’re pretty misleading. You need to nuke a vault to get magma, Guardians only spawn in high‑risk areas, and you have to grind a long battle to refresh the jump tower. I’ve played this planet at least 5 times with various large planet mods, and I only figured out how your mod works after someone in the community mentioned it and I tested it in the editor. It’s pretty frustrating

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