Crucible
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen. It is designed to be as "vanilla-like" a planet as possible and still be different enough to be a fun and interesting challenge.
The Planet
Crucible is a large, dense rocky world with crushing gravity and atmospheric pressure. Its close proximity to the sun results in a scarcity of asteroids in orbit. Combined with its steep gravity well, Crucible can be a difficult planet to escape from—until you've mastered its high-pressure manufacturing.
Crucible is an "inner" planet that is intended to be visited before Aquilo. It can be visited first, and it is possible to bootstrap a Crucible base from nothing. It is moderately more difficult than Vulcanus, Gleba, or Fulgora; although there are no enemies, and no natural hazards, there are still likely to be some explosions...
Resources:
- Skarn: a single ore that is your source of stone, iron, copper, and emery (an essential intermediate mineral).
- Emulsion: a single fluid that is your only source of both water and oil.
- Coal: small deposits can be found here, but they are more difficult to exploit than on Nauvis.
The Industry
The main goals when designing Crucible's crafting chains were to:
- Offer a vanilla-like experience that is unique, interesting and challenging.
- Disrupt some assumptions/standards that most of us take for granted (such as the primacy of productivity modules).
- Explore new ways to utilize Space Age mechanics (such as spoiling and space platform design).
Some ways this mod tries to achieve these goals are:
- Most of Crucible's new smelting recipes take the same ore (skarn), with an additional fluid ingredient affecting what the output is.
- Many recipes have a probabilistic output and are designed to utilize rigor modules.
- Several intermediates in the crafting chain for metallic hydrogen spoil in interesting ways.
One result is that the ideal module setup for crafting the high-pressure science pack is different from the norm. It will also change as your factory grows, differ across different factories, and rarely revolve around productivity. This is a dynamic that I've always wanted in Factorio, and I hope you find it interesting too!
Note: this mod was also designed along with the Rigor Module mod, and the production chains were built with rigor as an important component.
The Rewards
Through the process of mastering Crucible, you will unlock:
- The kiln, a powerful new furnace powered by heat.
- The pressure forge, a powerful new assembling machine with built-in +50% productivity and up to 10 module slots (depending on quality).
- Metallic hydrogen, the holy grail of high-pressure physics.
Once Crucible and the high-pressure science pack are mastered, you can unlock:
- Tier 3 rigor modules (+80% rigor at common quality; +200% rigor at legendary quality).
- New tools to reduce the resource demand of space platforms, if you're willing to hazard using some unstable materials.
- New infinite productivity technologies.
- New personal equipment.
- And more!
Compatibility
Fully compatible with Any Planet Start! Start on Crucible with a tweaked tech tree so that progression is not blocked.
This mod is designed to play nicely with other planet mods. However, compatibility testing is still a work-in-progress. Please report any compatibility issues your find!
Note:
- Adding this mod to an existing save should work, and does not require any extra setup.
- By default, this mod makes a few changes to some Aquilo recipes and technologies.
- This can be configured or disabled in the mod settings.
- I generally recommend leaving these changes enabled, unless adding to an existing save that has already reached Aquilo or playing heavily-modded.
Known Issues/Limitations
- This mod is still in relatively early development, and has had only limited testing (especially in multiplayer)!
- Issues related to rigor modules can be found on that mod's page.
Credits
See CREDITS.md for more details.
- Entity graphics: Hurricane
- Icons: Malcolm Riley
- Upscaling: snouz