Panglia Planet BETA5

by snouz

[BETA5] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.

Content
2 months ago
2.0
6.17K
Factorio: Space Age Icon Space Age Mod
Planets Enemies Mining Fluids Logistic network Manufacturing Power

b Voidcraft breaks hidden beacons

23 days ago

More or less what the title says: having Voidcraft installed causes Panglia's hidden beacons to not accept their hidden modules, clearing them out from the hidden beacons in the antilinear zones, and thus said zones do nothing for any building except inserters (which makes doing anything with cloning take forever, obviously).

https://imgur.com/a/wIjoKTv has a quick and dirty dump of images; in order:
1. Hidden modules cannot be re-entered into hidden beacons with my normal smattering of mods.
2. Confirming that the hidden beacons naturally generated on Panglia are empty.
3 and 4. Confirming that buildings are not affected by any speed bonuses (expected by the lack of the hidden modules), while inserters are sped up normally.
5 and 6. Successful module insertion after removing Voidcraft, as well as the list of allowed modules (it still doesn't show the hidden modules explicitly, but does now include the Bio Module from Khemia, for some reason).
7. The entity info for the hidden beacons, basically just to confirm that no other mods are at play (grabbed after re-adding Voidcraft).

I'll be the first to admit I know next to nothing about Factorio modding, so idk if it's feasible to exempt Panglia's beacons from whatever Voidcraft is doing (or more broadly, from any other mods that affect what modules are allowed in beacons), and/or repopulate modules in affected saves.

16 days ago

Update: Voidcraft fixed this on their end with their newest update, per https://mods.factorio.com/mod/Voidcraft/discussion/6949d3d3fec00f2dd3cc9e6d. Existing hidden beacons still lack their modules; is it possible to repopulate them en masse, or are existing factories SoL?

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