Panglia Planet BETA5

by snouz

[BETA5] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.

Content
8 hours ago
2.0
1.87K
Factorio: Space Age Icon Space Age Mod
Planets Enemies Mining Fluids Logistic network Manufacturing Power

i Brambalite needs tuning

17 days ago
(updated 17 days ago)

Its pretty impossible to actually stop this item from inevitably clogging and causing the agricultural crane to stop working
Needs a Seed or something to stop it spoiling in the crane's input where it can't be interacted with inserters. As what happens currently is the Brambelite is used to plant as well and to make the slurry, so the item sits in the input tab of the agricultural crane until it inevitably spoils, requiring manual intervention and in worse case, completely killing your brambelite production which then requires manual intervention to go find some more to jump start it.

A stopgap would be only allowing the brambellite to stack up to 10 instead of 50.

17 days ago

Thanks for the report! I'll try to minimize the stack like you suggested, if that doesn't fix it, i'll remove spoiling on it altogether

17 days ago

BTW it doesn't fix it if you put an inserter with a spoilage filter to remove it like on gleba? Vanilla doesn't have spoilable seeds, so that doesn't happen, but if it's not automatable, it's probably a good feature request or bug report

17 days ago
(updated 17 days ago)

BTW it doesn't fix it if you put an inserter with a spoilage filter to remove it like on gleba? Vanilla doesn't have spoilable seeds, so that doesn't happen, but if it's not automatable, it's probably a good feature request or bug report

Tried this, inserter does not interact with spoilage that is in Input slot, it will remove spoilage that is in Output slot like normal. I also often get spoilage stuck on inserters that are inputting brambellite, which then requires me to manually intervene to remove the spoilage from its hand because the inserter waits until there is room in the crane to put the items on it, but it still holds the items in its hand.

Here's an example https://imgur.com/E89dvgf

This will spoil eventually, and it will be stuck.

17 days ago

Here's an example https://imgur.com/E89dvgf
Yeah but this is the same problem as on gleba, no?

Also, I just tested and the behavior of the agricultural tower regarding spoilage is the same as other machines: everything that is not a seed will get pushed to output. But if your output is filled already, it will get stuck and jam. So IMO you need to always have your output freed, which makes it slightly more challenging than gleba's plants, since there, you can saturate the output and the input won't spoil.

Anyway, I'll analyse the difficulty of this challenge later, right now for the next version I've done what you suggested, stack of 10, spoilage is one football/soccer match length.

15 days ago

Here's an example https://imgur.com/E89dvgf
Yeah but this is the same problem as on gleba, no?

Also, I just tested and the behavior of the agricultural tower regarding spoilage is the same as other machines: everything that is not a seed will get pushed to output. But if your output is filled already, it will get stuck and jam. So IMO you need to always have your output freed, which makes it slightly more challenging than gleba's plants, since there, you can saturate the output and the input won't spoil.

Anyway, I'll analyse the difficulty of this challenge later, right now for the next version I've done what you suggested, stack of 10, spoilage is one football/soccer match length.

Yep it seems ok for the now. Still get random occurrences of my entire brambellite farm being dead (so best solution would be introducing a seed for the plant) but that might be just because of an obsession i have with placing all my production buildings on the funny fast ground (which is partly annoying because I can't use Factory Planner to plan accordingly because of how I cannot select the module the ground uses, but I can select the hidden beacon)

Would be great if we could expand fast ground at some point in Panglia's tech, or even remove it if necessary. It would also be nice to have an item similar to the belt shoes that stop your character from being affected by the ground, as trying to position myself to build stuff is very difficult on it.

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