Here's an example https://imgur.com/E89dvgf
Yeah but this is the same problem as on gleba, no?
Also, I just tested and the behavior of the agricultural tower regarding spoilage is the same as other machines: everything that is not a seed will get pushed to output. But if your output is filled already, it will get stuck and jam. So IMO you need to always have your output freed, which makes it slightly more challenging than gleba's plants, since there, you can saturate the output and the input won't spoil.
Anyway, I'll analyse the difficulty of this challenge later, right now for the next version I've done what you suggested, stack of 10, spoilage is one football/soccer match length.
Yep it seems ok for the now. Still get random occurrences of my entire brambellite farm being dead (so best solution would be introducing a seed for the plant) but that might be just because of an obsession i have with placing all my production buildings on the funny fast ground (which is partly annoying because I can't use Factory Planner to plan accordingly because of how I cannot select the module the ground uses, but I can select the hidden beacon)
Would be great if we could expand fast ground at some point in Panglia's tech, or even remove it if necessary. It would also be nice to have an item similar to the belt shoes that stop your character from being affected by the ground, as trying to position myself to build stuff is very difficult on it.