Nuclear Overhaul

by RedRafe

This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.

Content
6 months ago
1.1
1.50K
Combat Armor Environment Mining Manufacturing Power

Changelog

Version: 3.1.2
Date: 2024-06-20
  Changes:
    - Fix radioactivity updates for ongoing saves
Version: 3.1.1
Date: 2024-06-16
  Changes:
    - Added items to K2 radioactivity list
Version: 3.1.0
Date: 2024-06-14
  Changes:
    - Removed productivity from Mox recipes
Version: 3.0.0
Date: 2024-06-14
  Changes:
    - Updated icons with assets from Malcolm Riley, thanks!
    - Daily stats are no longer printed until first reactor is build
  Bugfixes:
    - Fixed Thorium ore localization not showing correctly
Version: 2.1.0
Date: 2024-05-26
  Compatibility:
    - Added compatibility with IR3
Version: 2.0.0
Date: 2024-02-26
  Changes:
    - Removed dummy ammo recipes
    - Changed uranium/plutonium ingredient amounts for ammo recipes
  Compatibility:
    - Added compatibility with Krastorio2
    - Added compatibility with Bob's mods
    - Improved all-round compatibility with prototypes safety checks and migration upon removal
  Info:
    - Refactored mod and functions
Version: 1.1.3
Date: 2024-02-25
  Fixes:
    - Fixed true Nukes crash on load
Version: 1.1.2
Date: 2023-01-29
  Changes:
    - Removed Solar panels and Accumulators nerf (0.1x -> 1.0x)
    - Decreased Reactors' output by 60% (300 -> 120, 175 -> 70, 270 -> 108 MW)
    - Decreased Mox values by 60% (64 -> 25.6, 86 -> 34,4, 128 -> 51.2 GJ)
    - Decreased Heat Boiler output by 60% ( 50 -> 20 MW)
Version: 1.1.1
Date: 2023-01-24
  Fixes:
    - Fixed wrong localised deacriptions
Version: 0.1.0
Date: 2023-01-24
  Info:
    - Initial release v.0.1.0