Start on a small ship in orbit around Nauvis instead of crashing. Your mothership is your main base: research only works in space. Land on planets, mine, send resources up, and pull special floors and infinite sources out of rare deposits with the floor extractor. Start auf einem kleinen Schiff im Orbit von Nauvis statt mit einem Absturz. Das Mutterschiff ist deine Hauptbasis, geforscht wird nur im All.
Large total conversion mods.
Version: 1.0.3
Date: 2026-11-04
Graphics:
- Main menu: the NOMAD logo now appears above the Factorio logo (and on the static menu background).
Changes:
- Fast Quality Buttons (https://mods.factorio.com/mod/fast-quality-buttons) is now an optional dependency.
- Starter ship: small tweaks (filter inserters for carbon).
Version: 1.0.2
Date: 2026-11-04
Graphics:
- Floor extractor: the sprite now fills its full 3×3 area instead of looking 3×2.
Changes:
- Floor extractor can only be built on a deposit. Built elsewhere, it goes straight back into your inventory (or the robot's).
- Orbital cannon only bombards the planet its ship is orbiting (was: any planet, wherever the ship is). If the ship leaves orbit, the targets on that planet are dropped.
Bugfixes:
- Sandbox: after returning to the hub, the spacesuit button stayed on "Back to the hub" instead of switching back to "Leave the hub".
Version: 1.0.1
Date: 2026-11-02
Changes:
- Quality Compressor (https://mods.factorio.com/mod/quality-compressor) is now an optional dependency: a predictable way to raise the quality of raw materials, also on your ship.
Version: 1.0.0
Date: 2026-11-02
Info:
- First public release (beta). Balancing is still being tuned, feedback welcome.
Features:
- Start on a small, working ship in orbit around Nauvis instead of crashing. Starter machines wait in the hub.
- The ship is your main base: labs only work in space. Grow it into a mothership without limits.
- Spacesuit: leave the hub and fly around your ship with a long reach.
- Supply capsule: a small early rocket that sends local resources up and carries you back to the ship.
- Recall beam: get back to your ship from a planet without a rocket.
- Ride a rocket with a full inventory.
- Research for bigger rocket payloads and faster thrusters. Cheaper foundation and thruster fuel.
- Robots, roboports, chests and furnaces allowed in space. The hub joins the logistic network and builds ghosts from the inventory of players on board.
- Floor extractor: special floors and infinite ship sources come from rare deposits on the planets, with a challenge on every planet (Vulcanus cooling, Gleba enemy waves, Fulgora scrap avalanche, Aquilo heat, Nauvis pollution). Deposit scanner included.
- Special floors: lava pool, bio soil (yumako and jellynut), ammonia pool, promethium floor.
- Infinite ship sources: scrap, tungsten, calcite, lithium, fluorine, crude oil, uranium.
- Large cargo bay.
- Orbital cannon: bombard any planet from your ship with orbital shells, cluster bombs and robot artillery shells.
- Lategame: promethium thruster, matter recombinator, jump drive and the final research "Nomad achieved" with its own victory screen.
- 12 achievements and a Nomad category in Tips and tricks.
Settings:
- Planet rules: A mining only (default), B everything allowed, C Space Age buildings only in space.
- Research cost (Nomad): multiplies the science cost of all Nomad research (0.1 to 10).
- Respawn on the mothership after dying on a planet.