Enhanced Remote Vehicle Control


Does remote driving feel too restricted? Enhanced Remote Vehicle Control lets you take full command of any vehicle—spidertrons, cars, or locomotives—as if you were inside. Craft, build, move items, fight, and manage inventories without restrictions, all from anywhere in the game. Previously known as Neural Spider Control, this mod now supports all drivable vehicles for a seamless remote control experience.

Content
4 months ago
1.1 - 2.0
729
Transportation Logistics Combat Armor Environment

b Crash on death

4 months ago

I couldn't see what killed me. Maybe my own artillery?

The mod Enhanced Remote Vehicle Control (formally Neural Spidertron Control) (2.3.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event neural-spider-control::on_entity_died (ID 4)
LuaEntity belongs to surface fulgora (index 4) but a LuaEntity belonging to surface gleba (index 12) was expected.
stack traceback:
[C]: in function 'newindex'
__neural-spider-control
/scripts/neural_disconnect.lua:321: in function 'emergency_disconnect'
neural-spider-control/scripts/neural_connect.lua:493: in function 'on_vehicle_destroyed'
neural-spider-control/control.lua:680: in function <neural-spider-control/control.lua:672>

4 months ago
(updated 4 months ago)

Thanks for reporting, I hope you are enjoying the mod

The mod handles normal disconnects when the player and vehicle are on different surfaces, but the code didnt parse through the engineers surface in the emergency disconnect function. So the emergency connect assumes the engineer is on the current planet, when it's not, it causes a crash.

4 months ago

Fixed in todays release, thanks for using the mod and reporting the bug

4 months ago

Thank you!

New response