Enhanced Remote Vehicle Control


Does remote driving feel too restricted? Enhanced Remote Vehicle Control lets you take full command of any vehicle—spidertrons and —as if you were inside. Craft, build, move items, fight, and manage inventories without restrictions, all from anywhere in the game.

Content
a month ago
1.1 - 2.0
1.01K
Transportation Logistics Combat Armor Environment

Changelog

Version: 2.5.1
Date: 2026-05-13
  Changes:
    - Reconnect to last vehicle shortcut is now Shift+Z (was Ctrl+Z), so it stops fighting undo in chat and elsewhere.
    - Hooks into Vehicle Control Center using its current remote name (vehicle-control-center) and the new context-button API instead of the old “centre” spelling and simple register-button flow.
    - ceelos-vehicle-gui-util is no longer required: the left-toolbar and vehicle GUI actions (neural connect, orphaned engineer inventory, call spidertron, map at vehicle, open vehicle inventory) are registered and refreshed through Vehicle Control Center.
    - Neural connect only shows when it makes sense: empty seat, or only a reusable dummy/orphan in the driver slot; hidden while the vehicle already has an active neural link or a real player in the seat.
    - Works more cleanly when you’re on the spidertron remote: selection is resolved the same way Vehicle Control Center expects, with clearer feedback if nothing is selected.
    - Dummy-engineer detection treats orphaned engineers the same as active ones where it matters, so inventories and UI logic stay in sync.
    - Fallback vehicle GUI helpers were adjusted for the newer toolbar layout and icons, and opening the map prefers Vehicle Control Center’s follow-on-map when that mod offers it.
    - Older neural/orphan button names from earlier layouts still route through the same actions, so you are less likely to end up with dead clicks after an upgrade.
    - Introduced new functions for vehicle entity comparison and player control validation.
    - Refactored vehicle resolution logic to streamline vehicle retrieval from payloads.
    - Added conditions for neural disconnect functionality, ensuring proper player-vehicle control checks.
    - Updated GUI integration to include a new "Neural Disconnect" button with appropriate context actions.
    - Enhanced refresh functionality for the Vehicle Control Center toolbar upon connection and disconnection events.
  Bugfixes:
    - On vehicle death, move dummy engineer inventory into the vehicle trunk (corpse) first, then spill overflow at the wreck — reverted after in-game test still lost dummy items.
Version: 2.5.0
Date: 2025-12-11
  Features:
    - Orphaned dummy engineer system: dummy engineers are kept alive after disconnection if they have items, are crafting, or have active logistic requests
    - Delayed destruction: dummy engineers are not immediately destroyed on disconnect, allowing crafting to continue and preventing immediate item spillage
    - Smart reconnection: reconnecting to the same vehicle reuses the existing orphaned dummy engineer instead of creating a new one
    - GUI integration: added button in vehicle GUI to open the inventory of connected/orphaned dummy engineers
    - Physical entry handling: when a player physically enters a vehicle with an orphaned dummy engineer, the engineer is automatically destroyed and items are spilled
    - Periodic cleanup: automatic cleanup of completely idle orphaned engineers (no items, no crafting, no logistic requests) every 15 minutes
    - Vehicle destruction handling: orphaned engineers are properly cleaned up when their associated vehicle is destroyed
  Bug fixes:
    - Improved connection stability and reliability
    - Enhanced entity reference restoration after game load
    - Optimized orphaned engineer cleanup logic
    - Refined GUI button integration with Vehicle Control Center
    - Better handling of edge cases in connection/disconnection scenarios
Version: 2.4.0
Date: 2025-05-08
  Bug fix:
    - Handles connected vehicle being destroyed when the surface is not the original engineers surface
Version: 2.3.0
Date: 2025-05-08
  Features:
    - GUI Removed and mod is now dependent on Vehicle Control Center
    - Support for all vehicles has been added
Version: 2.2.0
Date: 2025-04-27
  Features:
    - Gui revamp (inspired by Spidertron control center)
      - Easily filter spiders by surface and spider-type
      - New icons to remotely connect to Vehicles
    - New Shortcuts to open the Control Centre and to reconnect to last vehicle
    - Use CONTOL + Z to reconnect to last vehicle too
Version: 2.1.0
Date: 2025-04-05
  Bug fix:
    - Crash when reconnecting to player engineer from a connection on another surface made through the map/remote view
Version: 2.0.0
Date: 2025-03-29
  Bugs:
    - Load error fixed for non-Space Age factorio 2.0
Version: 1.0.0
Date: 2025-03-24
  Version Update:
    - Update for Factorio Version 2.0
Version: 0.3.0
Date: 2024-10-01
  Compatibility:
    - Support for Spiderdrones
Version: 0.2.2
Date: 2024-09-27
  Bugfixes:
    - Crashes upon death fixed
Version: 0.2.1
Date: 2024-09-27
  Features:
    - Added feature to connect into trains
    - Fail safe for SE Space Elevator
Version: 0.1.27
Date: 2024-09-17
  Features:
    - Support for non-drivable Spider-entities
    - Compatibility with Spiderbots
Version: 0.1.26
Date: 2024-09-13
  Features:
    - More bug fixes
Version: 0.1.25
Date: 2024-09-12
  Features:
    - Further GUI Updates
Version: 0.1.24
Date: 2024-09-12
  Features:
    - Bug Fixes
Version: 0.1.23
Date: 2024-09-10
  Features:
    - GUI Updates
  Bugs:
    - Map stays open if connecting via map
Version: 0.1.22
Date: 2024-09-09
  Features:
    - Space Spidertron Compatibility
Version: 0.1.21
Date: 2024-09-09
  Bug Fixes:
    - Neural connections remembered upon loading
Version: 0.1.9
Date: 2024-09-05
  Features:
    - Space Exploration Compatibility
Version: 0.1.8
Date: 2024-09-05
  Features:
    - Connect to a spidertron within the spidertrons GUI
    - Produces the correct GUI on death
  Bugs:
    - When connecting to a Spidertron via the map the map stays open - add a check and close map
Version: 0.1.7
Date: 2024-09-04
  Features:
    - Handles disconnecting, taking damage, and deaths of both the engineer and connected spidertron correctly.
Version: 0.1.6
Date: 2024-09-04
  Features:
    - Handles Spidertron being destroyed while connected
      - Spills inventory items
      - Returns player back to the engineer
    - Correctly tracks players death and respawns the player
  Bugs:
    - Maybe handle the respawn better - inline with vanilla game ended gui
Version: 0.1.5
Date: 2024-09-04
  Features:
    - Handles the engineer taking damage while neurally connected - forces transfer back to the player
Version: 0.1.4
Date: 2024-09-04
  Features:
    - "SHIFT + E" Shortcut to open spiders inventory when piloting
    - Handles crafting queue returning items to the inventory upon disconnect
Version: 0.1.3
Date: 2024-09-03
  Features:
    - Neural link character engineers inventory is transfered to the Spidertron trunk - if trunk if full then items are spilled
    - Extends reach, resource reach, item pickup, loot pickup, item drop distances while neurally controlling the Spidertron
    - Increases mining speed by 2x while driving Spidertron
Version: 0.1.1
Date: 2024-09-03
  Features:
    - When connecting to a Spidertron the engineer has control over the weapons (thank you DaveMcW)
Version: 0.1.0
Date: 2024-09-01
  Features:
    - Initial release
    - Added ability to transfer consciousness to Spidertrons
    - Added ability to transfer back to player character