Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
Things related to oil and other fluids.
Related to roboports and logistic robots.
More than just chests.
Hello,
I was browsing through the GitHub repository and noticed you're using Joules when computing the max_power upgrade for locomotives (https://github.com/shadoxxhd/more-quality-scaling/blob/master/data-final-fixes.lua#L235).
Why not use kW? Those appear to be the default units: https://github.com/wube/factorio-data/blob/master/base/prototypes/entity/trains.lua#L505
Simply because that's the unit that is used by util.parse_energy. I think just multiplying it by 60 would get the correct value in kW (IIRC Joules is interpreted as "Joules per frame"), but just using Joules works well enough.
Interesting. Thanks!