Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
Things related to oil and other fluids.
Related to roboports and logistic robots.
More than just chests.
Misspelling in the "brakingChanges" function leading to errors when trains/wagons use braking_power.
"entity.breaking_force = bf * qvalue" should be "entity.braking_force = bf * qvalue".
resulting in no change if "braking_force" was used and an error if "braking_power" is used.
Thanks - fixed in 1.3.3.