More Quality Scaling

by sh4dow

Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.

Content
a month ago
2.0
4.49K
Transportation Logistics Trains Fluids Logistic network Storage

b any.png out of size with this enabled

5 months ago

The given sprite rectangle (left_top=0x0, right_bottom=128x128) is outside the actual sprite size (left_top=0x0, right_bottom=64x64).
If this is being used as an icon you may need to define the icon_size property.
See the log file for more information.:
core/graphics/icons/any-quality.png

5 months ago

as a temp fix I resized the file, but editing base game files isen't really a good solution, and I didn't find anywhere in the code of this mod that could be causing the error, though i'm not that good at reading Lua.

5 months ago

Are you using Factorio HD Age Quality?

5 months ago

Yes is that the cause?

5 months ago

Not sure yet, but it's also present in the mod list of someone reporting this issue on github, and would fit the topic of scaling up game graphics...

5 months ago
(updated 5 months ago)

Enabling just space age, more quality scaling and HD Age Quality loads fine for me, so the issue must involve another mod, whether or not HD Age Quality is required for the issue to occur...

5 months ago

I also have this issue on Linux Mint. Fresh install, then joined a server with the mods.

If you want to fix this without editing the core file, you can edit data-updates.lua

Look for icon_size = 128,

This is sitting under icon = "core/graphics/icons/any-quality.png",

However, fixing it this way will require it to be edited on a server as well or you will not be able to connect.

Just figured I'd add my two cents.

5 months ago

Also running into this issue, but inconsistently.

We have a server running on linux, notably we do not have the HD Age Quality mod. When I sync up to connect to the server via windows, it loads fine. When my friend syncs up to connect via linux, they get the error listed. Unfortunately we don't have a second linux machine to try with to see if that's the cause of the issue.

5 months ago

For linux vs windows, something that comes to mind is the filename case sensitivity difference... but since the file name is scoped to core, I don't see how that could actually be the issue...

5 months ago

For linux vs windows, something that comes to mind is the filename case sensitivity difference... but since the file name is scoped to core, I don't see how that could actually be the issue...

It seems to be as simple as in your mods data-updates.lua the icons size is defined as 128 instead of the actual vanilla file's 64

5 months ago

But then why does it load fine in many cases???

That part of the code was taken from more-quality-uses, where nobody seemed to complain about this...

I'll set icon_size to 64 in the next release, since this seems to work just as well in my environment, and might fix this issue for you.

5 months ago

I had texture cacheing enabled, that may have done it?

5 months ago

Can confirm this appears to have fixed the issue on linux. Thanks!

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