Military MLRS


EARLY ACCESS: an early version, expect bugs and balance changes. Multiple launch rocket systems: the BM-30 Smerch (12-rocket salvos, 30-400 tiles) and the Kupidon heavy MLRS (3 big missiles, 40-800 tiles, one per click, targets on any side). Two radar trucks - the Smerch fire-control radar and a huge folding long-range radar - find nests and worms and direct salvos at them; one fire-control network and one fire-control remote for both. Replaces the separate Smerch MLRS mod. Runs on liquid fuel only (light oil; with Military Trucks also military diesel and gasoline).

Content
16 hours ago
2.1
41
Owner:
vadonchik
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
18 hours ago
Latest Version:
1.2.0 (16 hours ago)
Factorio version:
2.1
Downloaded by:
41 users

Military MLRS

Early access. This is an early version: expect bugs and balance changes. Please report problems on the mod
page (Discussion tab) with the Factorio log (%APPDATA%\Factorio\factorio-current.log).

Multiple launch rocket systems for Factorio 2.1: the BM-30 Smerch, the Kupidon heavy MLRS and two radar trucks,
one fire-control network and one fire-control remote. Replaces the separate Smerch MLRS mod (see
"Coming from Smerch MLRS" below).

Features

  • Smerch MLRS on an 8×8 truck: 12 rockets (300 mm) at 30–400 tiles from the driver's seat, 3 per remote
    click
    ; a radar sends 6 rockets at a small group, 12 at a big one, spread over the whole group. Reload 10 s
    after a full salvo, shorter after fewer rockets. The launcher turns up to 90° to either side of the cab. Each rocket: 10-tile blast, 1000 explosion + 600
    physical damage.
  • Kupidon heavy MLRS on a 6×6 truck: 3 big missiles, 40–800 tiles. One click = one missile: the launcher rises
    and turns, the missile takes off; the launcher waits 5 s for the next click, then goes down and missiles from the
    ammo slot come onto the rails one every 8 s. Targets on any side: the long-range missile turns in the air to a
    target behind the truck. Each missile: 16-tile blast, 4000 explosion + 2000 physical damage.
  • Fire-control radar (Smerch): a truck with a rotating antenna, sees nests and worms 200 tiles around.
  • Long-range radar (Kupidon): a truck whose radar head turns while it is on, sees nests and worms 400 tiles
    around; works standing or driving.
  • One fire-control network: every target any radar finds gets fire from the nearest ready Smerch or Kupidon
    (nests first); the two never fire at the same target twice. A Kupidon sends one missile per target - the next
    one only if the radar still sees the target after the hit. Range circles are shown while a launcher or radar is in
    your hand or its window is open (also on the map).
  • One fire-control remote for both: click a point (also on the map) and the nearest ready launcher fires. Alt+R
    with the remote in hand switches who fires: any nearest / Smerch only / Kupidon only (shown at the cursor).
  • Supplies window: labelled slots for fuel barrels, repair packs, spare rockets / missiles and 5 kW batteries
    with an energy bar. Ctrl + click loads them like in vanilla: Ctrl + click on the vehicle, or Ctrl + click in your
    inventory while its window is open.
  • Liquid fuel only: light oil; with Military Trucks also military diesel and gasoline.
  • Auto-repair, launch sounds, wrecks. All items are in the shared crafting tab Military.

How to use

  1. Research Smerch MLRS and/or Kupidon MLRS and build the vehicle. Load rockets / heavy missiles, fuel barrels
    and a vehicle battery into the Supplies section (open the vehicle with E, or Ctrl + click it).
  2. From the driver's seat: the launcher follows the cursor; shoot like a tank cannon. Smerch targets must be 30-400
    tiles away and within 90° of the cab; Kupidon targets 40-800 tiles away on any side.
  3. Fire-control remote (shortcut bar, next to the artillery remote): click any point. Each click: 3 Smerch rockets
    or one Kupidon missile. Alt+R chooses who fires.
  4. Radars: the fire-control radar needs 2 batteries, the long-range radar 3 (1 for the truck, 2 for the head),
    and fuel for the generator - switch the radar on in its window. Every nest or worm a radar finds gets a salvo from
    the nearest ready Smerch or Kupidon.

Coming from Smerch MLRS

Disable Smerch MLRS (military-smerch) and enable Military MLRS - the two cannot be on together. Your Smerches,
radars, rockets and remotes stay in the save (same item and vehicle names; old remotes become the shared one). Only
the contents of the vehicles' supply slots are lost - take batteries and barrels out before switching.

Recommended mods (same author)

These mods are made to work together:
- Military Support: military economy, 3x3 military drills, loaders, big storage tanks, hyper belts/beacon/modules, military crates, pipes, power grid.
- Military Trucks: trucks with stops and schedules on military roads; fuel stations, fluid stations and tankers, parking lots.
- Military Heavy Tanks: SU-100 self-propelled gun (100 mm, range 90) and T-90 main battle tank (turret all round, 125 mm), AP and HE shells, own sounds.
- Character Control: inventory size, mining, crafting and running speed, pickup / build / reach distance from a panel next to the inventory.
- Stack Size Control: change item stack sizes with multipliers per category, a cap and exact values.

Requirements

  • Factorio 2.1. Space Age is optional. Optional: Military Trucks (fuels), Military Support (its market sells
    rockets and batteries, military bases order the launchers, radars and ammunition), Military Heavy Tanks.

Install / uninstall

Install from the in-game mod portal or drop the zip into %APPDATA%\Factorio\mods. Removing the mod removes the
vehicles, their supplies and ammunition from your save.

Compatibility and known issues

  • Tested in single player. Multiplayer has not been tested yet.
  • The radars fire at enemy nests near your own buildings too - mind your walls.
  • The vehicles have no trunk (the supplies replace it); the game's own vehicle window still shows an empty "Trunk"
    heading.

Languages

English, Russian (complete); German, French, Spanish, Brazilian Portuguese, Italian, Polish, Ukrainian, Chinese
(simplified), Japanese, Korean (machine-assisted; corrections are welcome).

Credits and AI disclosure

  • 3D models of the Smerch, the Kupidon and both radar trucks by the author. Code and the rest of the art were made by
    the author together with an AI coding agent: Claude Code (Anthropic, Claude Opus 5.5).
  • Icons, GUI art and the battery icon generated with fal (fal.ai) using Google Nano Banana 2.1; launch sounds
    with ElevenLabs sound effects and locally with Stable Audio Open. Sprites rendered in Blender.

License

Code: MIT (see LICENSE). Generated assets follow the terms of the models that produced them.