EARLY ACCESS: an early version, expect bugs and balance changes. Multiple launch rocket systems: the BM-30 Smerch (12-rocket salvos, 30-400 tiles) and the Kupidon heavy MLRS (3 big missiles, 40-800 tiles, one per click, targets on any side). Two radar trucks - the Smerch fire-control radar and a huge folding long-range radar - find nests and worms and direct salvos at them; one fire-control network and one fire-control remote for both. Replaces the separate Smerch MLRS mod. Runs on liquid fuel only (light oil; with Military Trucks also military diesel and gasoline).
Mods introducing new content into the game.
Version: 1.2.0
Date: 2026-11-08
Features:
- New Kupidon long-range radar truck (new model): its radar head turns while the radar is on. Sees nests and worms 400 tiles round and directs Kupidon and Smerch salvos at them, in one network with the Smerch fire-control radars. No folding: switch it on and off in its window; it works standing or driving.
- 3 batteries: 1 for the truck itself (without a charged one it does not drive), 2 for the radar head. Research: Kupidon long-range radar (after Kupidon MLRS).
Changes:
- Kupidon: a radar sends one missile at a target; the next one only if the radar still sees the target after the hit (was all three at once).
- Smerch: the remote fires 3 rockets per click; a radar sends 6 rockets at a small group of enemies and 12 at a big one (4+ nests and worms or 20+ biters), spread over the whole group instead of one point. The reload is in proportion to the rockets fired (12 = 10 s, 3 = 2.5 s).
Graphics:
- Kupidon launcher: the empty rails after a salvo were drawn torn, with holes and loose bits of the missile fins. The rails are rebuilt as whole beams and the loose bits are gone.
Bugfixes:
- On diagonal headings the Smerch radar antenna, the Smerch launcher, the Kupidon launcher and the radar heads stood off their mounts (the game draws the truck sprite with its own projection correction; the parts now use the same).
Version: 1.1.0
Date: 2026-11-08
Removed:
- The Kupidon long-range (folding) radar truck. The Kupidons take their targets from the Smerch fire-control radars: every nest or worm a radar finds gets a salvo from the nearest ready Smerch or Kupidon. Long-range radar trucks already built disappear from saves.
Version: 1.0.2
Date: 2026-11-08
Graphics:
- New mod thumbnail: a shield emblem in the style of Military Support and Military Trucks.
Version: 1.0.1
Date: 2026-11-08
Bugfixes:
- Long-range radar window: in English the battery row (3 slots, charge bar and "100%") stuck out of the frame; the window is wider now.
Version: 1.0.0
Date: 2026-11-08
Info:
- Early access: the first version of Military MLRS. It replaces the separate Smerch MLRS mod and joins it with the Kupidon heavy MLRS: two launchers, two radar trucks, one fire-control network, one remote. Coming from Smerch MLRS: disable it and enable Military MLRS - your Smerches, radars, rockets and remotes stay in the save (only the supply slot contents are lost).
Features:
- Kupidon heavy MLRS: 3 big missiles, 40-800 tiles, one missile per remote click or driver's shot, targets on any side (the long-range missile turns in the air), fast clicks queue.
- Long-range radar: 400 tiles, folds for the road and deploys in 4 s, 3 batteries (1 for the truck, 2 for the antenna).
- One MLRS fire-control remote for both launchers: the nearest ready one fires; Alt+R with the remote in hand chooses who fires (any nearest / Smerch only / Kupidon only).
- Ctrl + click loads the vehicle supplies like in vanilla: Ctrl + click on the vehicle in the world, or Ctrl + click in your inventory while the vehicle window is open.