Character Control


EARLY ACCESS: an early version, expect bugs and balance changes. Settings for the character: inventory size, hand mining speed, hand crafting speed, running speed, item pickup, build and mining distance. A panel next to the character inventory (E) changes them during the game; they add to research bonuses.

Tweaks
a day ago
2.1
29
Owner:
vadonchik
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
3 days ago
Latest Version:
0.5.2 (a day ago)
Factorio version:
2.1
Downloaded by:
29 users

Character Control

Early access. This is an early version: expect bugs and balance changes. Please report problems on the mod
page (Discussion tab) with the Factorio log (%APPDATA%\Factorio\factorio-current.log).

Tune your character in Factorio 2.1: inventory size, hand mining and crafting speed, running speed, pickup, build
and reach distance. Change the values during the game from a small panel next to the inventory.

Features

  • Inventory size (startup setting, vanilla 80, up to 2000) plus extra slots you can change during the game.
  • Hand mining speed and hand crafting speed ×0.1 to ×100.
  • Running speed ×0.1 to ×10.
  • Item pickup distance, build distance and mining / reach distance: up to +100 tiles.
  • Works on top of research bonuses (Toolbelt, Mining productivity, etc.): the mod only changes its own share.
  • Characters from other mods get the same inventory size.

How to use

  1. Open the character inventory (E). On the right there is a folded strip Character settings; click the
    arrow to unfold it.
  2. Move a slider or type a number in the field and press Enter. The change applies at once.
  3. Reset to vanilla puts every value back to 1× / +0.
  4. The same values are in Settings → Mod settings → Map. The base inventory size is in Startup (needs a
    restart).
  5. Multiplayer: only an admin can change the values; everyone sees the panel.

Notes

  • Lowering extra slots drops the items of the removed slots on the ground next to the character. Do not make
    the startup inventory size smaller than what the character carries: items in the removed slots can be lost.
  • Before removing the mod, press Reset to vanilla and save: the bonuses are stored in the force like research
    bonuses and stay in the save otherwise.

Recommended mods (same author)

  • Military Support: military economy, 3x3 military drills, loaders, big storage tanks, hyper belts/beacon/modules, military crates, pipes, power grid.
  • Military Trucks: trucks with stops and schedules on military roads; fuel stations, fluid stations and tankers, parking lots.
  • SU-100: SU-100 self-propelled gun with its own shells.
  • T-90: T-90 main battle tank, turret turns all round, 125 mm gun, BPS and OFS / OFZ shells, own sounds.
  • Smerch MLRS: BM-30 Smerch multiple rocket launcher, 400-tile salvos, fire-control radar network.
  • Stack Size Control: change item stack sizes with multipliers per category, a cap and exact values.

Requirements

Factorio 2.1. Space Age is not needed.

Install / uninstall

Install from the in-game mod portal or drop the zip into %APPDATA%\Factorio\mods.

Languages

English, Russian, German, French, Spanish, Brazilian Portuguese, Italian, Polish, Ukrainian, Chinese (simplified),
Japanese, Korean. The non-English/Russian translations were machine-assisted; corrections are welcome.

Credits and AI disclosure

Code and art were made by the author together with an AI coding agent: Claude Code (Anthropic, Claude Opus 5.5).

License

MIT (see LICENSE).