Military MLRS: Segun
Early access. Expect bugs and balance changes. Please report problems on the mod page (Discussion tab) with the
Factorio log (%APPDATA%\Factorio\factorio-current.log).
Segun - a strategic ballistic missile complex on a wheeled truck for Military MLRS.
The launcher lives in its own mod because its graphics are too big for one portal file; the strike system is in Military MLRS.

Features
- For travel the missile pack lies on the frame. On site the truck lowers its stabilisers and raises the pack to the
37 degree firing angle - animated; folding runs the other way. It cannot drive while deployed. - Missiles: HE (12 000 damage at the centre, up to 14 tiles) and incendiary (a fire carpet of about 25 tiles).
- Range 100-1200 tiles (+25 % a level with the "Ballistic missile range" research), reload 60 s, shown over the launcher.
- Strike with the missile targeting remote (Military MLRS): click on the charted map, the nearest ready deployed
launcher fires. The strike point is marked on the map and on the ground with a countdown. - Auto-strike: with nobody inside, a deployed loaded launcher fires by itself at nests and worms our radars see.
- Engine, radio and battery slots (Military Core).
How to use
- Research Segun (after the Chimera when Military MLRS: Chimera is installed, else after the Grad) and build it. Put an engine, a radio and a battery into its
slots and missiles into its ammo slot. - Drive to the firing position, stop, press Shift + H (or the button in the truck window) to deploy.
- Take the missile targeting remote and click a target on the charted map, or leave the truck for auto-strike.
Coming soon
Planned for the next releases (order may change):
- New powerful explosion for the ballistic missiles: fire, smoke, a bluish flash and a condensation ring.
- Real ammunition load and resupply at a field post behind the front line.
- Space Age: every vehicle and building tested on every planet and on space platforms (heat on Aquilo, spoilage on Gleba, rocket weight).
Recommended mods (same author)
- Military Core: the shared base of all our military mods (fuels, engines, radios, batteries, vehicle window, commander remote).
- Military MLRS: Chimera: the heavy strategic missile complex: 6x6 truck, vertical launcher, 150-2000 tiles.
- Military Support: military economy, 3x3 military drills, loaders, big storage tanks, hyper belts/beacon/modules, military crates, pipes, power grid.
- Military Trucks: trucks with stops and schedules on military roads; fuel stations, fluid stations and tankers, parking lots.
- Military MLRS: BM-30 Smerch, BM-21 Grad and Kupidon MLRS, two radar trucks, one fire-control network - and the Chimera and Segun strategic ballistic missile complexes (up to 2000 tiles).
- Military Heavy Tanks: SU-100, T-90, M1 Abrams, M2 Bradley, BTR-82A, Stryker and Stryker Dragoon.
- Character Control: inventory size, mining, crafting and running speed, pickup / build / reach distance from a panel next to the inventory.
- Stack Size Control: change item stack sizes with multipliers per category, a cap and exact values.
Requirements
- Factorio 2.1, Military Core, Military MLRS, Military MLRS: Chimera
- all installed automatically. Space Age is optional.
License
Download-only (see LICENSE): download from the Factorio mod portal and play; no re-uploads, modified versions
or reuse of the code and assets without the author's permission.