Military Core


The shared base of the Military mods (Military Trucks, Military Support, Military MLRS, Military Heavy Tanks): clean diesel and gasoline, vehicle engines (diesel / gasoline, 4 classes), radios and the military radio network. Installed automatically with them.

Content
6 hours ago
2.1
14
Owner:
vadonchik
Source:
N/A
Homepage:
N/A
License:
Military mods - download only
Created:
14 hours ago
Latest Version:
0.4.7 (6 hours ago)
Factorio version:
2.1
Downloaded by:
14 users

Military Core

Early access. Expect bugs and balance changes. Please report problems on the mod page (Discussion tab) with the
Factorio log (%APPDATA%\Factorio\factorio-current.log).

The shared base of the military mods by the same author: Military Trucks, Military Support, Military MLRS and
Military Heavy Tanks
all need it. On its own it adds the fuels, engines, radios and batteries; the vehicles come from
the other mods.

Features

  • Military diesel and military gasoline: clean liquid fuels every military vehicle accepts. Diesel gives a bigger
    tank and more pull, gasoline more speed.
  • Vehicle engines by class (gas generator, light, heavy, tank, special chassis), each with its own fuel tank in
    minutes of driving, consumption and top speed. The engine is part of every vehicle recipe.
  • Engine / radio / battery slots in each vehicle's own window, drawn on a blue silhouette of that vehicle. An empty
    slot is red and blinks the item it needs. Without an engine or a battery the vehicle does not move; without a radio
    it gets no autopilot, orders or contracts.
  • Radios and the radio repeater: vehicles far from a repeater show a "weak signal" icon.
  • Batteries keep their charge and power the electronics of the MLRS, radars and tanks.
  • Deploy / fold system for the launchers of Military MLRS: transport and deployed forms with animated stabilisers,
    mast and launcher; engine, radio, battery and cargo move along.
  • Commander remote (shortcut bar): select your combat vehicles with a box, then
  • Shift + drag - drive there in formation (the group keeps its shape), no drivers needed,
  • right-drag - hold position.
    On the way they flatten trees and rocks in front of the hull (no damage, no stop) and fire on the move.
    Driverless tanks and armoured vehicles under orders fight on their own: they fire their own gun (its range,
    reload and ammunition) at the nearest enemy, turn the turret to it, back away when an enemy comes closer than half
    their range, and drive back to where they got the order when their health drops below 35 %. A vehicle with a driver
    is yours and ignores the orders.
  • Supply of the army (technology "Military supply"): the supply truck, the supply tanker, the Fuel depot
    (diesel + gasoline cells, pipe them in), the Materiel depot (put shells, rockets and repair packs in) and the
    Supply parking. On their own (without Military Trucks) the supply vehicles wait at the parking; the tanker loads
    fuel barrels at the fuel depot, the truck loads ammunition at the materiel depot; they drive across country to your
    tanks, MLRS and launchers that are below 25 % fuel, ammunition or repair packs, hand over and drive back to the
    parking. They burn fuel like every military vehicle and fill up at the fuel depot. With Military Trucks installed
    they use its roads, schedules and fuel stations instead.
  • Military crafting tab shared by all the military mods.
  • All engine numbers are map settings (change any time); one switch turns the engine system off.

How to use

  1. Install it together with any of the military mods (the portal installs it automatically).
  2. Craft engines, a radio and a battery; put them into the slots in the vehicle window (E).
  3. Supply: research "Military supply", build a Supply parking, a Fuel depot and a Materiel depot near your army, fill the
    depots, put a few fuel barrels into each new supply vehicle's trunk for its first trip and park it at the parking.
  4. For the commander remote: click its shortcut, drag a box over your tanks, then Shift + drag where they should go.

Coming soon

Planned for the next releases (order may change):
- Commander remote, more orders: alarm on damage with a smart retreat (rally flag -> own defences -> supply base -> back on the route), a duty group and auto-resupply below 25 %.
- Supply in combat: meeting point behind the front line, field supply post, danger check and escorted convoys.
- In-game guide shipped with the mods: how the trucks, stations, depots, roads, tanks, MLRS, radars and the military base work; updated with every big release.
- Space Age: every vehicle and building tested on every planet and on space platforms (heat on Aquilo, spoilage on Gleba, rocket weight).

Recommended mods (same author)

  • Military Support: military economy, 3x3 military drills, loaders, big storage tanks, hyper belts/beacon/modules, military crates, pipes, power grid.
  • Military Trucks: trucks with stops and schedules on military roads; fuel stations, fluid stations and tankers, parking lots.
  • Military MLRS: BM-30 Smerch, BM-21 Grad and Kupidon MLRS, two radar trucks, one fire-control network - and the Chimera and Segun strategic ballistic missile complexes (up to 2000 tiles).
  • Military MLRS: Chimera: Chimera, the heavy strategic missile complex for Military MLRS: 6x6 truck, vertical launcher, 150-2000 tiles.
  • Military MLRS: Segun: Segun, the second strategic missile complex for Military MLRS: wheeled truck, raising missile pack, 100-1200 tiles.
  • Military Heavy Tanks: SU-100, T-90, M1 Abrams, M2 Bradley, BTR-82A, Stryker and Stryker Dragoon.
  • Character Control: inventory size, mining, crafting and running speed, pickup / build / reach distance from a panel next to the inventory.
  • Stack Size Control: change item stack sizes with multipliers per category, a cap and exact values.

Requirements

  • Factorio 2.1. Space Age is optional.

License

Download-only (see LICENSE): download from the Factorio mod portal and play; no re-uploads, modified versions
or reuse of the code and assets without the author's permission.