The shared base of the Military mods (Military Trucks, Military Support, Military MLRS, Military Heavy Tanks): clean diesel and gasoline, vehicle engines (diesel / gasoline, 4 classes), radios and the military radio network. Installed automatically with them.
Mods introducing new content into the game.
Version: 0.4.7
Date: 2026-11-12
Changes:
- Supply vehicles fill every ammo and repair-pack slot of the vehicles they serve, not only the first ones.
Version: 0.4.6
Date: 2026-11-12
Changes:
- Commander remote: canister rounds fire all their pellets with a spread; high-explosive and airburst rounds now deal their area damage (driverless vehicles).
- Military tab: Abrams 120 mm and Bradley 25 mm rounds listed next to the other shells.
Version: 0.4.5
Date: 2026-11-12
Changes:
- Commander remote: vehicles under a move order flatten trees and rocks in front of the hull (no damage, no stop); only buildings, cliffs, water and vehicles block them.
- Commander remote: vehicles fire their own gun at enemies in range while they drive (attack on the move).
Version: 0.4.4
Date: 2026-11-12
Changes:
- Engine / radio / battery slots placed on the silhouettes of Abrams, Bradley, Stryker M1126, Stryker (2), Dragoon, Chimera and Segun where they belong on the real vehicle.
Version: 0.4.3
Date: 2026-11-12
Changes:
- Commander remote: selected vehicles get a calm olive marker above the hull with the vehicle's number in the group and a faint ellipse under it (instead of the big green circle).
- Chimera and Segun have their own silhouette in the engine / radio / battery panel.
Version: 0.4.2
Date: 2026-11-12
Bugfixes:
- Fuel depot opens its building window (with the inventory) instead of "choose a recipe".
Version: 0.4.1
Date: 2026-11-12
Bugfixes:
- Bradley, Stryker M1126, BTR-82A, Dragoon and Abrams have their own silhouette in the engine / radio / battery panel (they showed a truck or the T-90).
- Materiel depot is visible without Military Trucks (its picture was drawn only by Military Trucks).
- Depots: the roof part is drawn over a character walking behind the building (it looked like walking on the roof).
Version: 0.4.0
Date: 2026-11-12
Features:
- Supply for every military mod: the supply truck, the supply tanker, the supply parking, the fuel depot and the materiel depot are now part of Military Core (moved from Military Trucks), unlocked by the new technology "Military supply".
- Without Military Trucks the supply vehicles work on their own: they wait at the supply parking, the tanker loads fuel barrels at the fuel depot, the truck loads shells, rockets and repair packs at the materiel depot, they drive across country to own heavy vehicles below 25 % (fuel, ammo, repair), hand over and drive back to the parking.
- Supply vehicles burn fuel like every military vehicle (tank and consumption from the engine in their slot) and fill up at the fuel depot; below 20 % they go there by themselves. A new supply vehicle starts with an empty tank: put a few fuel barrels into its trunk (or build it next to a fuel depot).
- With Military Trucks installed, Military Trucks runs supply as before (roads, schedules, fuel stations, depot manipulators).
Version: 0.3.1
Date: 2026-11-12
Graphics:
- New mod portal thumbnail in the style of the other military mods (shield emblem).
Version: 0.3.0
Date: 2026-11-11
Features:
- Chimera and Segun (Military Chimera / Military Segun) are known to Core: heavy engine class, 600 / 700 l tanks.
- Deploy / fold system shared by the launchers of Military MLRS: a vehicle has a transport form and a deployed form (stabilisers, mast, launcher are animated); the engine, radio, battery and cargo move along.
- The new vehicles of Military Heavy Tanks and Military MLRS have engine, radio and battery slots: Abrams, BTR-82A, M1126 Stryker, M2 Bradley, M1296 Stryker Dragoon, Chimera and Segun.
- Military crafting tab: Chimera, Segun, the new tank shells, 30 mm HE and the ballistic missiles have their rows.
- Commander remote: drivers can order their combat vehicles. Driverless tanks and armoured vehicles that got an order fire their own gun (range, cooldown and ammo of that gun) at the nearest enemy, turn the turret to it, back away when an enemy comes closer than half their range, and drive back to where they got the order when their health drops below 35 %.
Changes:
- The "weak signal" icon over a vehicle now shows only when your force already has a radio repeater on that surface and nobody drives the vehicle (before: it was over every vehicle when there was no radar at all).
Locale:
- All texts translated into 11 languages: German, Spanish, French, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Ukrainian, Simplified Chinese.
Info:
- License changed to download-only (see LICENSE): download from the Factorio mod portal and play; no re-uploads or reuse without permission.
Version: 0.2.0
Date: 2026-11-09
Features:
- The engine / radio / battery slots are a section of each vehicle's own window (Military Trucks, MLRS, Heavy Tanks), in that window's style, with the blue vehicle silhouette; the separate Core window is gone. A button folds the section to one row of small slots.
- An empty slot is red and the item it needs blinks in it; its tooltip names that item.
- The batteries in the battery slots keep their charge (shown in the section) and power the electronics of the MLRS, radars and tanks.
- The factory engine is part of every vehicle recipe (gas generator for the truck and tanker, the gasoline engine of its class for the others).
- The vehicle slots work: without an engine or a battery the vehicle does not move; without a radio no autopilot, orders or contracts.
- Every engine class has its tank (minutes of driving), consumption (kW) and top speed: gas generator 3 min / 300 kW / 40 km/h, light 5 / 300 / 60, heavy 6 / 600 / 50, tank 8 / 750 / 45, special chassis 7 / 650 / 55. Diesel: tank +20 %, pick-up -10 %; gasoline: speed +10 %, pick-up +10 %, tank -15 %.
- All these numbers are mod settings (map settings, change any time); one switch turns the whole system off.
- Batteries: one battery per battery slot of the vehicle schematic goes into its recipe (Smerch, Grad, Kupidon and the radars take 2). New early starter battery (automobilism) for the military truck and tanker; the 5 kW combat battery is now defined by Core, so the heavy trucks have it without the other mods.
Changes:
- Engine classes: heavy - Grad, Smerch and the Smerch radar; special chassis - Kupidon and its radar.
Version: 0.1.0
Date: 2026-11-08
Features:
- First version: clean diesel and gasoline, vehicle engines, radios, the vehicle window with ENGINE / RADIO / BATTERY slots.