Maritime Industry


Build island industry, survey remote resources, and automate ocean bulk shipping with industrial ports, bulk carriers, offshore oil and maritime power on an ocean-first archipelago world.

Content
a day ago
2.1
466
Transportation Logistics Trains Storage

i Placement of Land/Query No Limit

11 days ago

Added possibility to place Quarry Tile without limit of shore dystans, Basicli making Quarry tiles also count as Shore + in Game Setting to change Default is False need to be change to True

----- Added ----------========= Settings.lua ==========----------------
data:extend ({
{
type = "bool-setting",
name = 'maritime-industry-shore-include',
setting_type = 'startup',
default_value = false,

}
})

----- Modded----------========= control/port-construction.lua ==========----------------

local setting_value = settings.startup['maritime-industry-shore-include'].value

--Change--- local function is_real_shore(tile) -----

if setting_value == true then
    return tile
        and tile.valid
        and QUAY_TILES[tile.name]
        and not WATER_TILES[tile.name]
    end
if setting_value == false then
    return tile
        and tile.valid
        and not QUAY_TILES[tile.name]
        and not WATER_TILES[tile.name]
    end

end

----- Modded----------========= \locale\en\maritime-industry.cfg ==========----------------

[mod-setting-name]
maritime-industry-shore-include=QUARRY Tiles are counted as shore

10 days ago

fixed

8 days ago

THX :) :D

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