Added possibility to place Quarry Tile without limit of shore dystans, Basicli making Quarry tiles also count as Shore + in Game Setting to change Default is False need to be change to True
----- Added ----------========= Settings.lua ==========----------------
data:extend ({
{
type = "bool-setting",
name = 'maritime-industry-shore-include',
setting_type = 'startup',
default_value = false,
}
})
----- Modded----------========= control/port-construction.lua ==========----------------
local setting_value = settings.startup['maritime-industry-shore-include'].value
--Change--- local function is_real_shore(tile) -----
if setting_value == true then
return tile
and tile.valid
and QUAY_TILES[tile.name]
and not WATER_TILES[tile.name]
end
if setting_value == false then
return tile
and tile.valid
and not QUAY_TILES[tile.name]
and not WATER_TILES[tile.name]
end
end
----- Modded----------========= \locale\en\maritime-industry.cfg ==========----------------
[mod-setting-name]
maritime-industry-shore-include=QUARRY Tiles are counted as shore