Lignumis


Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.

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15 days ago
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i How is Gleba astroponics supposed to work?

2 days ago
(updated 2 days ago)

I wandered into Gleba astroponics and ended up wondering how it is supposed to work. It is really fun, but I don't know what to do with those recipes in the combination as it stands.

What I thought would work is to run the Gleba chain that leads to bioflux, except using astroponics instead of an agriculture tower. I saw that the fruit-growing recipes consume more fertilizer than they put out in bioslurry, unlike the trees recipe in Lignumus, so I figured you had to produce fertilizer on the space platform, too, and that's how it made sense to produce endess bioflux in space (as much as Factorio production chains ever make sense).

I built it all out, including a complex chain to make fertilizer and wood pulp and nutrients from wood pulp, and I was surprised when the seeds kept drying up.

Here's what I am seeing in the production chain. I'll cover jellynut, but it seems to be the same for the yamakamawalaka fruit.

The astroponic seed->jellynut recipe converts 1 seed to 20 jellynut.

Jellynut processing converts 20 jellynut to a bunch of jelly and a few seeds. The "few seeds" is 2%, which is 0.4 seeds. So, without productivity, the cycle turns one seed into 0.4 seeds.

For productivity, I get the usual 50% from biolabs, and I get 18% for the astroponics recipe. I don't know where 18% comes from. Combined, I believe this gives 77% (1.5 * 1.18).

Ideas:

  • Give the 50% productivity bonus to the Gleba astroponics, too, not just to tree->wood. This would bring the net productivity to 125% for the two steps together, making it easily seed positive. It might even make the slurry balance out, but I don't mind have to work hard on that part.
  • Buff the base recipe for seed->jellynut to correspond to what you get on-planet by planting the seeds in the ground. I expected this to be how it works; normally the 50% from biolabs is enough, and even 0% from an assembler is about even on average.
  • Have astroponics produce more if you let the seed grow for longer. Players use circuit logic rather than just extracting fruit the moment any can be extracted.

The first one strikes me as most similar to the rest of Lignumis, in particular the way tree processing in space works.

I'm on Lignumis 1.3.6 and Lignumis Director's Cut 1.2.2. If there's way to make it work, will I be able to keep my save? It's a really long save--all the way from Lignumis to Nauvis to all the planets to upgrading Lignumis to converting the entire Nauvis science production to a city blocks design.

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