Hello,
The Lignumis was refreshing and quite interesting, with its steam-powered machines and unique rocket part recipes.
However, the balance completely breaks down after Nauvis.
Because belts and ammunition require wood, the player is forced to drastically change the entire system — spaceship design, production lines on each planet, and more.
Tripling the size of a spaceship just to carry enough wood for ammunition is absurd.
This kind of desperate grind completely ruins the gameplay experience when using Space Age or other planetary expansion mods.
It is not the kind of challenge I was expecting from an early-game satellite mod.
I do know that the Progressive recipes can be disabled via mod options.
However, I believe the default setting represents the "true flavor" of a mod — the gameplay experience the author intends players to have.
That's why, even when it's tough, many players will try their best to trust the game design and accept the challenge.
I played all the way up to my Gleva base, but Factorio without even functional belts is simply not enjoyable.
Is Lignumis supposed to be a small satellite focused on wood and steam technology — or whole galaxy cursed by wood?
With the current default settings, managing wood logistics on spaceships and other planets becomes the main theme.
The subtitle moon of Nauvis doesn't feel appropriate at all.
If the wooden progression recipes are meant to stay enabled by default, then this mod should be released as a hard mode mod — like Sea Block — rather than a standard satellite pack.
Lastly, I know my feedback may have come across as harsh, but I truly enjoyed the originality of your mod and the way it expands gameplay options through new mechanics like agriculture.
I'm looking forward to your future updates.