Lignumis


Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.

Content
5 days ago
2.0
12.6K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing

g Progressive recipes should be off by default.

a month ago

Hello,
The Lignumis was refreshing and quite interesting, with its steam-powered machines and unique rocket part recipes.
However, the balance completely breaks down after Nauvis.
Because belts and ammunition require wood, the player is forced to drastically change the entire system — spaceship design, production lines on each planet, and more.
Tripling the size of a spaceship just to carry enough wood for ammunition is absurd.
This kind of desperate grind completely ruins the gameplay experience when using Space Age or other planetary expansion mods.
It is not the kind of challenge I was expecting from an early-game satellite mod.

I do know that the Progressive recipes can be disabled via mod options.
However, I believe the default setting represents the "true flavor" of a mod — the gameplay experience the author intends players to have.
That's why, even when it's tough, many players will try their best to trust the game design and accept the challenge.

I played all the way up to my Gleva base, but Factorio without even functional belts is simply not enjoyable.
Is Lignumis supposed to be a small satellite focused on wood and steam technology — or whole galaxy cursed by wood?
With the current default settings, managing wood logistics on spaceships and other planets becomes the main theme.
The subtitle moon of Nauvis doesn't feel appropriate at all.

If the wooden progression recipes are meant to stay enabled by default, then this mod should be released as a hard mode mod — like Sea Block — rather than a standard satellite pack.

Lastly, I know my feedback may have come across as harsh, but I truly enjoyed the originality of your mod and the way it expands gameplay options through new mechanics like agriculture.
I'm looking forward to your future updates.

a month ago

Hi there,

thank you for your honest feedback. You are not the first one with this kind of feedback and that's the main reason I added the settings in the first place.

To cite yourself: "However, I believe the default setting represents the "true flavor" of a mod — the gameplay experience the author intends players to have."
That's exactly what it currently is. I would even go further and consider enabling progressive circuit recipes by default, but I thought it would be too much for most players. Knowing that most people won't read the description or look at the settings before starting a fresh game with the mod, I'd like the default experience to be how I like it most. It wouldn't be the default if I didn't like it. If you disable everything, you can pretty much just delete the mod after escaping because it adds nothing to the later game anymore (except the very lategame quality assembler). That's totally not what I want this mod to be.

About wood on other planets: There are solutions for all vanilla SA planets to acquire wood.

I'll update the description to be more clear about the impact and the settings.

I'm sorry that I don't have a better answer for you. It's not possible to please everyone with the defaults, but gladly the settings exist and everytone can adjust the experience. And some just don't like the mod at all because they hate burner phase. That's totally ok.

18 days ago

Looks like Vanilla Galore Continued may add some alternative recipes to bypass the need of wood. It is a little harsh to restart the game after playing many hours on the first try using mod packs without any knowledge what are you running.

New response