Lignumis


Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.

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34 minutes ago
2.0
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Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing

g Wooden Fulgora broke factory

11 days ago

Mandatory wooden fulgora dependency breaks existing factories on Fulgora, as scrap recycling does not give stone anymore. Some warning about breaking changes would be great the next time.

11 days ago

I wasn't aware of that. I'll have a look at it.

8 days ago

It moves stone towards the growing of coralmium clusters but as the mass growing of these is difficult to do and stone has a 20% chance(with a long grow timer) stone becomes a big issue early on

The coral needs to be grown on oil ocean tiles
The charged coral seeds have a 1% return rate of coralmium and 3% for the inert seed(which needs activating with a research you do not get till later)

This basically turns early fulgora into a "explore the landmasses during the day to hunt for huge ruins which give 2-3 seeds each(growth time of 10 min)

So you are left with a 10 min growth timer 6-9 plants per agri tower that hug what ever island you are building on with a abysmal return on stone with no real way to sustain early production(due to how rare holmium is and how much you need it)

In short
coralmium seeds are rare to find
take 10 min to grow
get 50 coralmium out of it per fruit
need oil tiles to grow
20% stone rate
lots of inert seeds that cost electrolyte to recharge which is rare already early on

It is a nice idea but just adding in "wood" mods as a hard requirement because they have that in the name when you don't even know what the mod itself actually does and in this case adds a bottleneck that isn't something you can overcome until you go to aquillo for foundations doesn't really fit the idea of this mod?

I get wanting to add more wood themed things but let players decide don't make it mandatory if your mod doesn't reply on it please make it a suggestion.

the wooden vulcanus and fulgora mods make me want to take this mod out alongside it just because i haven't bothered to check if this mod actually needs them or if they are just in there for the sake of it

7 days ago

SafTheLamb wanted to add a setting for Wooden Fulgora to not change the scrap recycling recipe. It seems it's not done yet.
I agree that the mod should only add wood and not remove stone (or make it completely different).
I made the two mods mandatory because you need them for a local production of basic things if you don't like to import wood and there now is a nice integration with "Any planet start" which requires at least the wood mod for the planet you choose to go first.

I'll have a closer look at both Fulgora and Vulcanus experiences today or tomorrow and then decide how to proceed.

7 days ago

I just tried it out myself. The experience for stone is indeed quite different to vanilla. Automation of stone requires green technologies. I'll make it optional again and add code to just add wood to the scrap recycling recipe in Lignumis.

6 days ago

Try the latest update. It's optional again. Also check out the new setting for wood on Fulgora. Turn it off if you want no changes to Fulgora at all.

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