Hello!
I just started walkthrough with several planet mods enabled on Marathon-like settings (science x10), tuned up biters for a bit and unchecked progressive recipes mod setting. So here are my discoveries:
1. Initial research on Lignumis appears to be much slower than first techs on Nauvis. Perhaps, the cause of this is slower burner laboratory and harder scaling up of production.
2. First physical weapon upgrade techs (damage and speed) are hard-linked to steam and wood science packs. If the player did not research them on Lignumis they become impossible to research until player enters the space stage.
3. Steam assemblers do not produce pollution.
4. Addition of early recipe of tree seeds introduces new strategy against biters: usage of artificial forests to reduce pollution and subsitute dragon teeth wall formations.
5. When I was still on Lignumis I could not destroy any biter nests even with turret creep strategy: wooden ammo was ineffective.
6. Basic gun turrets get more damage upgrade from corresponding tech than usual gun turrets. After several tech levels basic gun turrets deal more damage.
7. The message "Oh no! Not again!" when landing on Nauvis sounds strange. Engineer have built shody one-time wooden rocket to get to Nauvis and got to Nauvis with full health and even with all cargo. Engineer succeded – all went well.
8. In the description of wooden wall it is written that it can decrease noise pollution. I could not see it in practice – how effective is this mechanic?
9. Wood becomes incorrect type of fuel for furnace. Why?
Also, I have some ideas and suggestions:
1. Factoriopedia pages about Lignumis would be great
2. While playing I remembered another mod – Hostile trees (https://mods.factorio.com/mod/hostile-trees). Maybe it will become interesting addition to planet mechanics.
I hope that it will be useful.