Hello,
so beforehand, i have not played with your mod, but i want to use it for my second game
As i understand one will crash onto lignumis then escape to nauvis for further expansion, which the moon(s?) cheaper rocket-costs, plus the gold as an endgame(?) resource....
So i would view the moon as a biological moon with almost no metall
i have played something around more wood like things, albeit not as an own planet/moon so maybe some of them are fitting for you ? :
- keep the starter part to just in range of red and green science, i personally don't find it fitting to have all items of nauvis just with wooden items replaced on a pre-nauvis moon; so no bots and all; instead have the crashlanding some bots/roboports and a good basic equiment (personal, probably a spidertron?)to get started with a decent equiment
- as with this in mind you can also provide the first spaceplatform for crashing to nauvis as part of the crashlanding-items (one hub some platforms, one collector, thruster some solarpanels), so you only need to get the base up to starting the first rockets to get to nauvis to start the real deal :-)
- when adding some crash debris around, you could also provide some iron/steel/copper when mining them
- add a cork, balsa (softwood), bamboo (fiber) so you have some own resources, which can lead up to a sort of wood/steampunk base
- iron and cooper should be very very limited and resourced by wood processing (some (very) low probability), also items which uses iron copper should be limited to very basic things
- an idea is also to add some mud(ore) which you can mine with steam then dry to get copper and iron, maybe later one one could introduce some bacteria which could be more effective as just drying, dryed mud could also give some stones
- gold could be obtained also with this methode, or just with a bacteria-methode
- gold should be used (only) in some items beyond the usual (bluecard, beacons, mk3-modules and such (exotic)things) giving some reason to get back to lignumis
*gold should be far more sparse (but my suggestions are based on gold only as high-tech item and not needed for escaping lignumis) (BTW i very like your gold setup with the stromatolites and all)
- i think the wooden artillery and shotgun not fitting the theme, but one could add a improved wood magazin (with hardened wood projectils)and some stonebased magazin, but here i don't know whats needed for the base on lingnums to survive when absent
- substitudes :
green card --> wooden card (wood + copper-cable)
engine --> wood engine using wood parts
electric engine --> some sort of steam acutator using wood and fiber
LDS using a collection of cork/balsa/fiber, rocket parts --> some lignumis-LDS, probably useable also on other fitting planets? wooden-cards; lignumis rocket fuel
gold pipes/tanks --> wood pipes/tanks (seems more fitting)
Bacteria-methodes should/could be only available after some gleba resources, when having more in depth knowledge of biology (maybe have to import some iron/copper bacteria to get the baterias on lignumis started?)
So with very limited iron & cooper & gold one must do some very big base to have items based on this ores on lingnums or need to import them.
In case one then need to get rid of large amounts of wood to get to the metals, i think a burner-tower as campfire would do this happily
so this is not any critique, i am very looking forward how you mod will develope - so keep up the good work