Lignumis


Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.

Content
9 hours ago
2.0
12.8K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing

i Ideas / suggestions

7 months ago
(updated 7 months ago)

Hello,
so beforehand, i have not played with your mod, but i want to use it for my second game
As i understand one will crash onto lignumis then escape to nauvis for further expansion, which the moon(s?) cheaper rocket-costs, plus the gold as an endgame(?) resource....
So i would view the moon as a biological moon with almost no metall

i have played something around more wood like things, albeit not as an own planet/moon so maybe some of them are fitting for you ? :

  • keep the starter part to just in range of red and green science, i personally don't find it fitting to have all items of nauvis just with wooden items replaced on a pre-nauvis moon; so no bots and all; instead have the crashlanding some bots/roboports and a good basic equiment (personal, probably a spidertron?)to get started with a decent equiment
  • as with this in mind you can also provide the first spaceplatform for crashing to nauvis as part of the crashlanding-items (one hub some platforms, one collector, thruster some solarpanels), so you only need to get the base up to starting the first rockets to get to nauvis to start the real deal :-)
  • when adding some crash debris around, you could also provide some iron/steel/copper when mining them
  • add a cork, balsa (softwood), bamboo (fiber) so you have some own resources, which can lead up to a sort of wood/steampunk base
  • iron and cooper should be very very limited and resourced by wood processing (some (very) low probability), also items which uses iron copper should be limited to very basic things
  • an idea is also to add some mud(ore) which you can mine with steam then dry to get copper and iron, maybe later one one could introduce some bacteria which could be more effective as just drying, dryed mud could also give some stones
  • gold could be obtained also with this methode, or just with a bacteria-methode
  • gold should be used (only) in some items beyond the usual (bluecard, beacons, mk3-modules and such (exotic)things) giving some reason to get back to lignumis
    *gold should be far more sparse (but my suggestions are based on gold only as high-tech item and not needed for escaping lignumis) (BTW i very like your gold setup with the stromatolites and all)
  • i think the wooden artillery and shotgun not fitting the theme, but one could add a improved wood magazin (with hardened wood projectils)and some stonebased magazin, but here i don't know whats needed for the base on lingnums to survive when absent
  • substitudes :
    green card --> wooden card (wood + copper-cable)
    engine --> wood engine using wood parts
    electric engine --> some sort of steam acutator using wood and fiber
    LDS using a collection of cork/balsa/fiber, rocket parts --> some lignumis-LDS, probably useable also on other fitting planets? wooden-cards; lignumis rocket fuel
    gold pipes/tanks --> wood pipes/tanks (seems more fitting)

Bacteria-methodes should/could be only available after some gleba resources, when having more in depth knowledge of biology (maybe have to import some iron/copper bacteria to get the baterias on lignumis started?)

So with very limited iron & cooper & gold one must do some very big base to have items based on this ores on lingnums or need to import them.
In case one then need to get rid of large amounts of wood to get to the metals, i think a burner-tower as campfire would do this happily

so this is not any critique, i am very looking forward how you mod will develope - so keep up the good work

7 months ago

Hi and thank you for your ideas. Very interesting and refreshing. Although your thoughts are quite far away from how it currently is. Be sure to continue the discussion once you played it.

One thing I already noticed while playing myself: leaving Lignumis and then starting on Nauvis exactly the same is quite boring. I tried to improve that experience already.

7 months ago
(updated 7 months ago)

at the moment i am on my base game, need to whip up a Aquilo-cabable space ship......

Yes i think doing it all anew is not very exciting, so i would on lignumis only short for escape, and leave the gold part for later when you have the advanced things to expand and update the lignumis base due to the possibility to import the parts and do it while absent (with an imported tank)

things you can do already on lignumis to quicken the nauvis part :

  • have a start with a basic armor (wood frame to produce) for personal equipment, which was salvageable from the crash (20 Construction bots and the needed parts to have them working), so you don't need to place everything by hand

  • you can upscale the rocket-capacity(seems reasonable as wooden things are often lighter as steel things) of the wooden infrastructure items and wood leading to only a handfull of rocketstarts to have a very basic toolbox to quickstart once on nauvis, later you can update them (if all this wooden items have some burn-value - it could be burned later)

  • add a wooden mining-contraption somelike in range or just below the burner miner (can be produced in the lignumis time and imported to nauvis for quickstart

  • everything whats needed to quickstart could be also stored in the crash-area of lignumis, to use either on lingnumis or to be imported for nauvis

7 months ago

Well, it's basically like that already. Except there will be only one rocket with limited inventory to leave for Nauvis. And there won't be a space platform for leaving. Just the rocket (like in SE).

7 months ago
(updated 7 months ago)

I love the idea and would love to include this mod in all my playthroughs, but a few things strike me as offputting.

Mainly gold should be much rarer and not used at all in the early game, kind of like - Showing you it's there and there's something amazing you can do later on and come back to this planet. I understand your intention is to use it in pipes and cables in the very beginning to get the basic supply chain going, but how about this idea: Add just the tiniest bit of copper and iron to the planet, JUST enough to get the most basic things to get you off the planet, but don't make it a common resource, so that there is a reason to go to Nauvis. It's also plausible for a tiny bit of iron and copper to be found there because it's a moon of Nauvis. This way you can save the gold ore for way later in the game.

Also I don't like the gold bacteria spoiling into gold at all.

I hope you find this critique interesting

7 months ago

Thank you for the feedback. The idea ("lore" if you will :-D) is the following: You have this weird metal you don't realize the value off until later. So you use it like "meh, whatever" for very basic stuff like it's worth nothing. Later, you do realize it's value and find advanced usages for it. I really didn't like the idea of just having copper and iron because why add a separate planet at all if everything is the same? So I got rid of them.

About adding "just enough iron and copper": What is "just enough"? And in what way? It must still work with an arbitrary tech cost multiplier.

"Also I don't like the gold bacteria spoiling into gold at all." I think that's a matter of taste. Then I guess you also don't like Gleba?

Since you seem to not like some of the the core ideas of the mod, maybe it's just not for you? What exactly do you like about it? Maybe the wood themed mods from SafTheLamb or Amator Phasma's Coal & Steam are more your style?

7 months ago
(updated 7 months ago)

You're right, I REALLY dislike Gleba :D

I understand your view how the lore works, I can get behind that. However I think an engineer that was able to build a spaceship which crashlanded would know what gold is and it's value and also that it's not a conductor for electricity so it couldnt be used as wires for example. It's naturally your decision where you'll take this mod.

I agree with you that adding iron and copper does seem a bit lazy and uninteresting. If you want to go that route then maybe a compromise can be found so that gold can be used at a later stage in the game. Why not use aqueducts made from stone and wood like the romans did to transport liquids. What I love the most is the idea of wood and steam science and working your way up from nothing by building wooden structures, especially on a different planet, I just think using gold right away together with wood is a bit odd. Back in the medieval ages they used stone and wood for everything and were just fine. Kinda :D

7 months ago

"Why not use aqueducts made from stone and wood" Sounds like a good idea. There's just the problem that I'm not the artist guy. So I'm not able to create the graphics for it. Golden pipes is the lazy route with just recoloring normal pipes. I'm a bit restricted by my graphical capabilities. Most of the early buildings just give the idea by being a little bit brownish. That's what I can achieve on my own.

7 months ago

"also that it's not a conductor for electricity so it couldnt be used as wires for example"
But it is?

7 months ago
(updated 7 months ago)

Just google'd it. Shows you what I know xD Maybe the engineer also doesn't know 🤫

7 months ago

I'll close this. I took some ideas out of it. Some are in the game now others are on the todo list.

This thread has been locked.