I didn't mean that you have to do just one thing. I mean, they need both filters and chests without restrictions.
I have situations in which I need a filter. And there are situations where it doesn't matter to me how much of the final resource will be produced, one million? a billion? quadrilliard? without a difference.
For example, my "Core Miners" produces 14 types of ore and 6 types of liquid at the same time. I don't want him to ever stop, there is no amount of ore after which I would say ENOUGH!. Since all I spend on their work is energy. Yes, it produces more lead than I need, but I can't stop it, because then the rest of the ores won't be produced either.
For example, I also use "Reverse Factory", in fact, it can have any of ~2000 thousand products from my game at the output. I have already manually made more than 30 filters for it, it's not very convenient.
There may be many such situations, but I was not going to turn my factory into an endless production line for everything in the world, on an unlimited scale. I think users should keep track of what they need and in what quantity (By setting the right filters). I think that your task as the creator of the mod is just to give them the opportunity. This does not mean that they will necessarily use it incorrectly. I think that if a person made one trillion tanks out of his stupidity, then this is his problem, not the mod's problem.
Maybe the way I use your mod is not the way you actually intended. In your mod, I noticed a concept similar to "ME Drive" from the mod "Applied Energistics 2" for Minecraft. This is exactly what I wanted, one single chest for everything.
Please note, I don't want your mod to be just a trash can for redundant products, I just want it to be more versatile and allow you to implement more things.
Ideally, I would like a single mod to solve any logistics and storage tasks. This is possible if you implement several features from other mods.
For example, I use the mod "Better Linked Chest" for logistics (along with your mod), because it has a single buffer of items. Thanks to a single buffer, I can potentially not store intermediate items at all. All I need is a huge chest bandwidth.
If, for example, you implemented a chest or a function with a "single buffer", I could get rid of an additional mod for logistics.
In any case, thank you for what you are doing.