Version 26.12.2017. Remake of Stx3's Hardcorio:SC2. Hardcorio:SC2 turns Factorio into a hardcore survival game, by completely replacing the enemies, combat mechanics and added life support requirements.
I get a error and do not know how to fix it.
Error while running event on_tick (ID 0)
LuaEntity belongs to surface Inside factory 207 (index 2) but a LuaEntity belonging to surface nauvis (index 0) was expected.
stack traceback: hardcorio/control.lua:824: in function 'base_ability' hardcorio/control.lua:866: in function 'base_expand' hardcorio/control.lua:961: in function 'base_control' hardcorio/control.lua:1757: in function 'tick' hardcorio/control.lua:1993: in function <hardcorio/control.lua:1991>
Yes, I used a lot of MODs, but I do not know which one will lead to conflict.
So what do you hope when you write an error arising from the incompatibility of some mods?
I'm not going to alter the code for the compatibility of some third-party mods. Moreover, study packs mods and tweak the code for them.