Version 26.12.2017. Remake of Stx3's Hardcorio:SC2. Hardcorio:SC2 turns Factorio into a hardcore survival game, by completely replacing the enemies, combat mechanics and added life support requirements.
Large total conversion mods.
Version: 2.3.42 Changes: - Added changelog file.
Version: 2.3.41 Changes: - Added map exchange string to the file with modification settings.
Version: 2.3.40 Changes: - Added !hardcorio chat command. - Added chat command !hardcorio_save_settings_file to write modification settings to a text file. The file is written to the local "script-output" folder.
Version: 2.3.39 Changes: - The rewards for destroying enemy buildings have been redistributed. - Enemy evolution now occurs when destroying spawners and extractors, and not just the main buildings. The growth of evolution corresponds to the possible rewards. - Returned the lack of experience gained when obtaining a large amount of DNA. - Some changes related to the hydrogen canister. - Significantly reduced the amount of uranium obtained when processing Elerium ore. - Changed the process of suffering a character with a lack of a vital resource.
Version: 2.3.38 Changes: - Added "soft" evolution setting. - Reduced smoothing of the randomness of the time period before the first enemy base appears. - Reduced the stack size of furnaces, factories and similar buildings. - Changing inventory sizes now affects inventory size bonuses gained from technologies and armor. - Optimized regenerator, removed first aid kit clones. - Changed jeep gun to M60. - Bonus from reactor neighbors halved. - The amount of experience required to increase the tanker's skill has been doubled. - Some visual improvements to vehicles.
Version: 2.3.37 Changes: - Added setting for strong dimming at night. - Added a light tank. The ability to upgrade the "tankman" skill in the middle of the game. - When two players are in the tank, the highest skill is selected instead of the driver skill. - Fixed the choice of a tank gun when changing a skill. - Changed some items, recipes and technologies. This is mainly due to the hydrogen canister and light tank. - The recommended modification settings have been changed.
Version: 2.3.36 Changes: - Added a distraction setting for the enemy.
Version: 2.3.35 Changes: - Fixed plasma turret.
Version: 2.3.34 Changes: - Added disabling of a certain number of turrets, depending on the energy drawdown of the radar (if necessary, build a radar near the turrets). - Some parameters for most turrets have been averaged: the amount of health is equal to the maximum, the repair speed is doubled. - Changed charging parameters for electric turrets. - Changed turret recipes.
Version: 2.3.33 Changes: - Fixed the disappearance of the recipe for repairing the ship when the technology effects are reset.
Version: 2.3.32 Changes: - Fixed the start of the game when a crashed ship is removed by another mod.
Version: 2.3.31 Changes: - Added setting for disabling the life support system. - Added a setting that reduces inventory size for chests. - Added a setting that changes inventory size for all objects: characters, all chests, wagons, vehicles, and gun turrets. - The amount of DNA is now affected by the technology cost multiplier. - The recipe and technology have been changed for grinder. - The grinder can only use 2 modules.
Version: 2.3.30 Changes: - Redesigned the start of the game. The ship repair method has been slightly changed. - The balance of the damage increase by technologies has been recalculated. You can endlessly study these technologies. Now there is no sharp jump in the player's favor. - Changed the damage type of sniper_ammo-3 to fire. - Changed ammo recipes. - Reduced vulnerability of Ultralisks to armor-piercing damage at the start. - Increased vulnerability of Devourers to fire damage.
Version: 2.3.29 Changes: - Added alternative display of laser beams. To activate, check the box in the modification settings. - Fixed other visual issues that occurred as the base game changed. - Fixed the display of the amount of DNA received upon killing (+1 is not displayed if no DNA is added to the laboratory). - Artillery damage bonus is now awarded for Advanced DNA Research.
Version: 2.3.19-2.3.28 Changes: - Adaptation to factorio_0.18-factorio_1.1
Version: 2.3.18 Changes: - Corpses of enemy units added
Version: 2.3.17 Changes: - Fixes.
Version: 2.3.16 Changes: - Added a setting to remove the need to build radars near turrets.
Version: 2.3.15 Changes: - Changed the number of units evolution stages from 5 to 11. - Minor bug fixes and improvements.
Version: 2.3.14 Changes: - Modification settings have been added that allow you to fine-tune the difficulty of the game. Removed the choice of difficulty at the start of the game. - Changed the system for adding DNA to the laboratory. Changed related technologies. - Some bug fixes.
Version: 2.3.13 Changes: - Fixes.
Version: 2.3.12 Changes: - Fixes.
Version: 2.3.11 Changes: - Adaptation to factorio_0.17 - Redesigned turret inclusion system due to radar. Now the radars should be located not far from the turrets. - Changed recipes and technologies. - Optimization, mod settings added.
Version: 2.3.10 Changes: - Some recipes have been changed. - The manufacture of plasma turrets now requires batteries. - Some recipes now require a canister with hydrogen instead of liquid. - Alien artifacts are now required to produce a beacon, a nuclear reactor, a centrifuge, artillery and a rocket silo. - Changed the maximum number of items in the stack of ammunition, combat robots, turrets and elerium. - The damage from mines and artillery shells now rises from when examining enemy DNA. - Mine added a shock effect. - A sticky blast now creates a slowing cloud. - Fake robots now do explosive damage. - Enemy extractors now have a level like other structures. - Corrected the conditions for the appearance of units for protection and attack. Killing enemies near their base will not greatly affect the situation. - Removed the effect of "rage", increasing the level of enemy buildings and units with the active destruction of enemies. - The skill of the heavy weapon now changes the parameters of the fire from the flamethrower. - Reduced resistance to fire and physical damage from enemy buildings. - Changed the mechanics of fast running at the beginning of the game. - The explored territory is hidden at the start. - The number of vital resources at the beginning of the game now depends on the complexity.
Version: 2.3.9 Changes: - Just hot-fix.
Version: 2.3.8 Changes: - Increased health of construction and logistics drones - Fixed a bug when downloading the game due to the need to have at least 1 prototype "unit-spawner."
Version: 2.3.7 Changes: - Fixed a bug due to which players did not receive DNA and weapons experience when destroying enemy buildings. - At the site of the killing of enemies, now appears the display of the amount of experience given to each player and the amount of DNA. - Added a hidden table of current skills with the current experience and experience necessary to enhance the skill. - Increased the minimum distance from the player's buildings to the new enemy base, as well as the distance between enemy bases. - Optimized the search for a place for a new enemy base. - Removed the possibility of attacking the enemy base when there are no defense units there. - Increased the number of combat robots in the stack to 5. - Other minor fixes and improvements.
Version: 2.3.6 Changes: - Added the extraction of food from trees when deconstruction by robots. - Fixed a bug with damage to large enemy buildings. - The tank does not receive damage from trees. - Fixed a bug with the passenger of the tank. - Increased RPG rate of fire. - The attack zone of the Missle turret (105mm) is limited. - The volume of the stack of grenades (105mm) is increased. - Strengthened the Medical kit. - Added the ability to treat other players. - Added health display for characters when there is a player with a Regenerator and a Medical kit nearby.
Version: 2.3.5 Changes: - Improved script migration. - Edits for the fish have been made, due to the recent update.
Version: 2.3.4 Changes: - Fixed life support system.
Version: 2.3.3 Changes: - Adaptation to 0.16 - Military science pack has been removed from the laboratories. - Changed the amount of some resources in the stack. - The health of the characters is increased threefold and the health regenerates outside the battle. The soldier's time to quit the battle is reduced by one and a half times. - Decreased skills at death. - Reduced the health of enemy buildings in half, respectively, reduced the damage bonus from explosions.
Version: 2.3.2 Changes: - Fixed reading of the mod in the archive.
Version: 2.3.1 Changes: - Fixed the fish farm.
Version: 2.3.0 Changes: - Recipes and technologies have been recycled due to the addition of several types of research packages. - An easy-to-use nuclear reactor has been removed from the mod. - The amount of dust obtained during the crushing of iron and copper ore is reduced. Now, during the remelting of not compressed dust, the part is burned out in vain. - Combined weapons skills for rifles, shotguns, machine guns and sniper rifles. - The aiming time for shooting from sniper rifles is now the same for all three sniper rifles, decreases with increasing skill. - Added the "tanker" skill. - The level of non-hatched units now increases with evolution. - Removed display of information about the attack. - At the radar the radius of the review is increased, the radius of scanning is reduced. - Fish can now be caught by building drones, released in any pond. Added recipes for eviscerating fish. - Other small changes.
Version: 2.2.227 Changes: - Reduced the level of Gryzling added to the wave from the initial capacity of the bases. - Changed the second ability of bases, now in the wave of attack is added not the Queen, but Ultralisk. Its level corresponds to the evolution of the enemy. - The ratio of damage to piercing cartridges has been changed. - Changed the size of the sticker on the units. - Added a limit on the number of extractors from enemy bases. - The regeneration of the health of the Sunken and the Colony has been fixed. - Most enemy attacks on the area will not hurt the flying robots. - Added piercing ability to tank shells. - The accuracy of the missiles has been increased, the collision has been removed from the bursting action rockets. - Updated the system for creating a group of attacking waves.
Version: 2.2.226 Changes: - Optimized the fish farm. Now a large number of hungry fish, coupled with treatment of enemy bases hard not squander FPS. - Fixed autorotation incubator. The incubator is built on the coast without turning in the right direction. - Added an indication of the cost of oxygen resources, water and food. Number of corresponding items in the inventory is displayed next. Remove red screen with a small number of these items. Added consumption of resources during mining. - Increased the health of combat robots, respectively, increased loss of health at the time of shooting to match the number of resources in the recipe. - Changed Roach damage resistance.
Version: 2.2.225 Changes: - Optimized search for a place of occurrence of enemy waves. The possibility of spawning enemies near the player's buildings is excluded. - Increased the health of the laser turrets small radius of destruction, respectively, changed the amount of steel in the recipes.
Version: 2.2.224 Changes: - Fixed required technology for the Live support system. - Reduced range flamethrower. - Reduced the health of enemy buildings. - Increased health regeneration at the enemy buildings. - Added a system of renovation of buildings by the evolution. - Fixed a minor bug due to which the Queen and Ultralisk often could not find a way through the multi-layered wall. - Added a fish farm. Tips for using the incubator and fish feeders are in the description of the buildings.
Version: 2.2.223 Changes: - Sniper bullets now have a hint of the damage only units. - Fixed player receiving damage from sniper weapons. - Reduced area sniper ammunition destruction. - Removed fire damage resistance in body armor and power armor. - Increased the visual explosion of the plasma zone to match the damage. - Plasma Turrets now deal damage to enemy buildings. - Fixed animation turrets. - Fixed electrical turret with a shortage of working radar. - Fixed an issue in the beginning of the game when the server is more than one player.
Version: 2.2.222 Changes: - Fixed Localization (technology names). - Increased the maximum number of health at the walls and gates. Increased the bonus repair walls and gates. Accordingly, damage resistance parameters changed. - Organic food gets directly into the main inventory. - Changed the location of the recipes.
Version: 2.2.221 Changes: - Fixed elerium-walls. - Fixed construcsion of new ship carcase. - Other minor fixes.
Version: 2.2.220 Changes: - Adaptation to 0.14 - Minor fixes.
Version: 2.2.219 Changes: - Changed the recipes of oxygen and drinking water. - Change the amount of consumable oxygen, drinking water and food and when moving at different health level. - Added low consumption of oxygen, water and food when inactive. - Added additional consumption of food, water and oxygen by the manual craft. - Decreased the long range Hydralisks. - Fixed a bug which caused some enemy structures do not spread. - Added increasing damage from acid explosions depending on the unit level. - Reduce the distance spread of enemy structures. - Reduced the time of Flame-sticker. - Increased the time of Velcro-sticker. - Sniper turrets are now without a negative damage bonus. - Added sniper rifle M82 damage bonus. - Changed the aiming sniper rifles, added description. - Changed some type of damage combat drones. Changed the required technology and recipes under the new damage type.
Version: 2.2.218 Changes: - Until the building alive creating eggs, these eggs hatch all enemies. - Cars is minable now. - Some changes of plasma-shotgun. - Minor fixes.
Version: 2.2.217 Changes: - You can build turrets close to the enemy. - Sniper bullets will cause damage buildings on the first value. Damage second value will be applied only to units. - Balancing of small arms and rifle turrets. - Balancing ammo recipes. - Some changing tech tree at first steps. Increased upgrading time. - Increased max time "not spawning enemy bases" by 200%. Increased random of this time by 50% (not for "easy"). - Added technology "Life support tank". - Removed vanilla spawners, really. If you have some another mod who use it, then you will take some problems with those mod.
Version: 2.2.216 Changes: - Fixed the lack of power switch.
Version: 2.2.215 Changes: - Minor fixes.