Version 26.12.2017. Remake of Stx3's Hardcorio:SC2. Hardcorio:SC2 turns Factorio into a hardcore survival game, by completely replacing the enemies, combat mechanics and added life support requirements.
Large total conversion mods.
Version: 2.3.52
Changes:
- Fixed an error when the life support system setting was disabled.
Version: 2.3.51
Changes:
- Fixed an error when distance between hungry big fish and fry is zero.
Version: 2.3.50
Changes:
- Fixed a situation where Scourges would get stuck in each other.
Version: 2.3.49
Changes:
- Fixed animation of grinding machine.
- Added per-user runtime mod settings for Desired amount of oxygen, pure water and food.
- Added a notification when the life support system attempts to add an item to a player's full inventory.
- The fish breeding system has been reworked.
- Now you can control the speed/quality of hatching of fry from caviar by the amount of caviar in the incubator.
- Now you can control the frequency of feeding the fish by the amount of organic food in the feeder.
- Added pursuit of fry by larger fish before eating. Also added a chance for the fry to "hide" so as not to be eaten, in this case it will appear in the same place after some time. Well-fed fish will not eat fry.
- Polish localization added. You should thank S3BA.
Version: 2.3.48
Changes:
- Rebalanced 762x39 ammo damage and the rate of fire of turret and weapons.
- Changed bonuses for efficiency modules.
- Added evolution for a queen.
- Added dependence of the amount of elerium ore on evolution.
- Added animations for units appiring and hiding.
- Fixed some situations when units stuck with each other while wave is appiring.
- Fixed multiple bugs with metatables where script processed only half of a table.
- Changed balance and name of the mod-setting "Maximum number of units in one attack wave from each enemy base", otherwise waves now will be spawn many times more units.
- Changed randomizer of position from square to circle.
- Hidden some information about enemies.
- Reduced cost of grinding machine.
- Changed technology requirements for grinding machine.
Version: 2.3.47
Changes:
- Fixed an issue with repairing the ship.
Version: 2.3.46
Changes:
- Fixed vital resources not being spent in map view mode.
Version: 2.3.45
Changes:
- Fixed health frames that appear near a medic.
- Rebalanced medical weapon and ammo (healing per second unchanged).
- Fixed max_distance for long undeground belts.
- Hidden some base items.
- Changed orders for fluids and recipes of fluids.
Version: 2.3.44
Changes:
- Fixed an issue with the "max_health" key in control.lua.
- Hidden some simulations on the start screen.
- Fixed some visual bugs.
- Fixed some localization.
Version: 2.3.43
Changes:
- Lots of changes to adapt to Factorio 2.0, including tech tree and recipes.
- Missile turret can now be placed in 8 directions.
Version: 2.3.42
Changes:
- Added changelog file.
Version: 2.3.41
Changes:
- Added map exchange string to the file with modification settings.
Version: 2.3.40
Changes:
- Added !hardcorio chat command.
- Added chat command !hardcorio_save_settings_file to write modification settings to a text file. The file is written to the local "script-output" folder.
Version: 2.3.39
Changes:
- The rewards for destroying enemy buildings have been redistributed.
- Enemy evolution now occurs when destroying spawners and extractors, and not just the main buildings. The growth of evolution corresponds to the possible rewards.
- Returned the lack of experience gained when obtaining a large amount of DNA.
- Some changes related to the hydrogen canister.
- Significantly reduced the amount of uranium obtained when processing Elerium ore.
- Changed the process of suffering a character with a lack of a vital resource.
Version: 2.3.38
Changes:
- Added "soft" evolution setting.
- Reduced smoothing of the randomness of the time period before the first enemy base appears.
- Reduced the stack size of furnaces, factories and similar buildings.
- Changing inventory sizes now affects inventory size bonuses gained from technologies and armor.
- Optimized regenerator, removed first aid kit clones.
- Changed jeep gun to M60.
- Bonus from reactor neighbors halved.
- The amount of experience required to increase the tanker's skill has been doubled.
- Some visual improvements to vehicles.
Version: 2.3.37
Changes:
- Added setting for strong dimming at night.
- Added a light tank. The ability to upgrade the "tankman" skill in the middle of the game.
- When two players are in the tank, the highest skill is selected instead of the driver skill.
- Fixed the choice of a tank gun when changing a skill.
- Changed some items, recipes and technologies. This is mainly due to the hydrogen canister and light tank.
- The recommended modification settings have been changed.
Version: 2.3.36
Changes:
- Added a distraction setting for the enemy.
Version: 2.3.35
Changes:
- Fixed plasma turret.
Version: 2.3.34
Changes:
- Added disabling of a certain number of turrets, depending on the energy drawdown of the radar (if necessary, build a radar near the turrets).
- Some parameters for most turrets have been averaged: the amount of health is equal to the maximum, the repair speed is doubled.
- Changed charging parameters for electric turrets.
- Changed turret recipes.
Version: 2.3.33
Changes:
- Fixed the disappearance of the recipe for repairing the ship when the technology effects are reset.
Version: 2.3.32
Changes:
- Fixed the start of the game when a crashed ship is removed by another mod.
Version: 2.3.31
Changes:
- Added setting for disabling the life support system.
- Added a setting that reduces inventory size for chests.
- Added a setting that changes inventory size for all objects: characters, all chests, wagons, vehicles, and gun turrets.
- The amount of DNA is now affected by the technology cost multiplier.
- The recipe and technology have been changed for grinder.
- The grinder can only use 2 modules.
Version: 2.3.30
Changes:
- Redesigned the start of the game. The ship repair method has been slightly changed.
- The balance of the damage increase by technologies has been recalculated. You can endlessly study these technologies. Now there is no sharp jump in the player's favor.
- Changed the damage type of sniper_ammo-3 to fire.
- Changed ammo recipes.
- Reduced vulnerability of Ultralisks to armor-piercing damage at the start.
- Increased vulnerability of Devourers to fire damage.
Version: 2.3.29
Changes:
- Added alternative display of laser beams. To activate, check the box in the modification settings.
- Fixed other visual issues that occurred as the base game changed.
- Fixed the display of the amount of DNA received upon killing (+1 is not displayed if no DNA is added to the laboratory).
- Artillery damage bonus is now awarded for Advanced DNA Research.
Version: 2.3.19-2.3.28
Changes:
- Adaptation to factorio_0.18-factorio_1.1
Version: 2.3.18
Changes:
- Corpses of enemy units added
Version: 2.3.17
Changes:
- Fixes.
Version: 2.3.16
Changes:
- Added a setting to remove the need to build radars near turrets.
Version: 2.3.15
Changes:
- Changed the number of units evolution stages from 5 to 11.
- Minor bug fixes and improvements.
Version: 2.3.14
Changes:
- Modification settings have been added that allow you to fine-tune the difficulty of the game. Removed the choice of difficulty at the start of the game.
- Changed the system for adding DNA to the laboratory. Changed related technologies.
- Some bug fixes.
Version: 2.3.13
Changes:
- Fixes.
Version: 2.3.12
Changes:
- Fixes.
Version: 2.3.11
Changes:
- Adaptation to factorio_0.17
- Redesigned turret inclusion system due to radar. Now the radars should be located not far from the turrets.
- Changed recipes and technologies.
- Optimization, mod settings added.
Version: 2.3.10
Changes:
- Some recipes have been changed.
- The manufacture of plasma turrets now requires batteries.
- Some recipes now require a canister with hydrogen instead of liquid.
- Alien artifacts are now required to produce a beacon, a nuclear reactor, a centrifuge, artillery and a rocket silo.
- Changed the maximum number of items in the stack of ammunition, combat robots, turrets and elerium.
- The damage from mines and artillery shells now rises from when examining enemy DNA.
- Mine added a shock effect.
- A sticky blast now creates a slowing cloud.
- Fake robots now do explosive damage.
- Enemy extractors now have a level like other structures.
- Corrected the conditions for the appearance of units for protection and attack. Killing enemies near their base will not greatly affect the situation.
- Removed the effect of "rage", increasing the level of enemy buildings and units with the active destruction of enemies.
- The skill of the heavy weapon now changes the parameters of the fire from the flamethrower.
- Reduced resistance to fire and physical damage from enemy buildings.
- Changed the mechanics of fast running at the beginning of the game.
- The explored territory is hidden at the start.
- The number of vital resources at the beginning of the game now depends on the complexity.
Version: 2.3.9
Changes:
- Just hot-fix.
Version: 2.3.8
Changes:
- Increased health of construction and logistics drones
- Fixed a bug when downloading the game due to the need to have at least 1 prototype "unit-spawner."
Version: 2.3.7
Changes:
- Fixed a bug due to which players did not receive DNA and weapons experience when destroying enemy buildings.
- At the site of the killing of enemies, now appears the display of the amount of experience given to each player and the amount of DNA.
- Added a hidden table of current skills with the current experience and experience necessary to enhance the skill.
- Increased the minimum distance from the player's buildings to the new enemy base, as well as the distance between enemy bases.
- Optimized the search for a place for a new enemy base.
- Removed the possibility of attacking the enemy base when there are no defense units there.
- Increased the number of combat robots in the stack to 5.
- Other minor fixes and improvements.
Version: 2.3.6
Changes:
- Added the extraction of food from trees when deconstruction by robots.
- Fixed a bug with damage to large enemy buildings.
- The tank does not receive damage from trees.
- Fixed a bug with the passenger of the tank.
- Increased RPG rate of fire.
- The attack zone of the Missle turret (105mm) is limited.
- The volume of the stack of grenades (105mm) is increased.
- Strengthened the Medical kit.
- Added the ability to treat other players.
- Added health display for characters when there is a player with a Regenerator and a Medical kit nearby.
Version: 2.3.5
Changes:
- Improved script migration.
- Edits for the fish have been made, due to the recent update.
Version: 2.3.4
Changes:
- Fixed life support system.
Version: 2.3.3
Changes:
- Adaptation to 0.16
- Military science pack has been removed from the laboratories.
- Changed the amount of some resources in the stack.
- The health of the characters is increased threefold and the health regenerates outside the battle. The soldier's time to quit the battle is reduced by one and a half times.
- Decreased skills at death.
- Reduced the health of enemy buildings in half, respectively, reduced the damage bonus from explosions.
Version: 2.3.2
Changes:
- Fixed reading of the mod in the archive.
Version: 2.3.1
Changes:
- Fixed the fish farm.
Version: 2.3.0
Changes:
- Recipes and technologies have been recycled due to the addition of several types of research packages.
- An easy-to-use nuclear reactor has been removed from the mod.
- The amount of dust obtained during the crushing of iron and copper ore is reduced. Now, during the remelting of not compressed dust, the part is burned out in vain.
- Combined weapons skills for rifles, shotguns, machine guns and sniper rifles.
- The aiming time for shooting from sniper rifles is now the same for all three sniper rifles, decreases with increasing skill.
- Added the "tanker" skill.
- The level of non-hatched units now increases with evolution.
- Removed display of information about the attack.
- At the radar the radius of the review is increased, the radius of scanning is reduced.
- Fish can now be caught by building drones, released in any pond. Added recipes for eviscerating fish.
- Other small changes.
Version: 2.2.227
Changes:
- Reduced the level of Gryzling added to the wave from the initial capacity of the bases.
- Changed the second ability of bases, now in the wave of attack is added not the Queen, but Ultralisk. Its level corresponds to the evolution of the enemy.
- The ratio of damage to piercing cartridges has been changed.
- Changed the size of the sticker on the units.
- Added a limit on the number of extractors from enemy bases.
- The regeneration of the health of the Sunken and the Colony has been fixed.
- Most enemy attacks on the area will not hurt the flying robots.
- Added piercing ability to tank shells.
- The accuracy of the missiles has been increased, the collision has been removed from the bursting action rockets.
- Updated the system for creating a group of attacking waves.
Version: 2.2.226
Changes:
- Optimized the fish farm. Now a large number of hungry fish, coupled with treatment of enemy bases hard not squander FPS.
- Fixed autorotation incubator. The incubator is built on the coast without turning in the right direction.
- Added an indication of the cost of oxygen resources, water and food. Number of corresponding items in the inventory is displayed next. Remove red screen with a small number of these items. Added consumption of resources during mining.
- Increased the health of combat robots, respectively, increased loss of health at the time of shooting to match the number of resources in the recipe.
- Changed Roach damage resistance.
Version: 2.2.225
Changes:
- Optimized search for a place of occurrence of enemy waves. The possibility of spawning enemies near the player's buildings is excluded.
- Increased the health of the laser turrets small radius of destruction, respectively, changed the amount of steel in the recipes.
Version: 2.2.224
Changes:
- Fixed required technology for the Live support system.
- Reduced range flamethrower.
- Reduced the health of enemy buildings.
- Increased health regeneration at the enemy buildings.
- Added a system of renovation of buildings by the evolution.
- Fixed a minor bug due to which the Queen and Ultralisk often could not find a way through the multi-layered wall.
- Added a fish farm. Tips for using the incubator and fish feeders are in the description of the buildings.
Version: 2.2.223
Changes:
- Sniper bullets now have a hint of the damage only units.
- Fixed player receiving damage from sniper weapons.
- Reduced area sniper ammunition destruction.
- Removed fire damage resistance in body armor and power armor.
- Increased the visual explosion of the plasma zone to match the damage.
- Plasma Turrets now deal damage to enemy buildings.
- Fixed animation turrets.
- Fixed electrical turret with a shortage of working radar.
- Fixed an issue in the beginning of the game when the server is more than one player.
Version: 2.2.222
Changes:
- Fixed Localization (technology names).
- Increased the maximum number of health at the walls and gates. Increased the bonus repair walls and gates. Accordingly, damage resistance parameters changed.
- Organic food gets directly into the main inventory.
- Changed the location of the recipes.
Version: 2.2.221
Changes:
- Fixed elerium-walls.
- Fixed construcsion of new ship carcase.
- Other minor fixes.
Version: 2.2.220
Changes:
- Adaptation to 0.14
- Minor fixes.
Version: 2.2.219
Changes:
- Changed the recipes of oxygen and drinking water.
- Change the amount of consumable oxygen, drinking water and food and when moving at different health level.
- Added low consumption of oxygen, water and food when inactive.
- Added additional consumption of food, water and oxygen by the manual craft.
- Decreased the long range Hydralisks.
- Fixed a bug which caused some enemy structures do not spread.
- Added increasing damage from acid explosions depending on the unit level.
- Reduce the distance spread of enemy structures.
- Reduced the time of Flame-sticker.
- Increased the time of Velcro-sticker.
- Sniper turrets are now without a negative damage bonus.
- Added sniper rifle M82 damage bonus.
- Changed the aiming sniper rifles, added description.
- Changed some type of damage combat drones. Changed the required technology and recipes under the new damage type.
Version: 2.2.218
Changes:
- Until the building alive creating eggs, these eggs hatch all enemies.
- Cars is minable now.
- Some changes of plasma-shotgun.
- Minor fixes.
Version: 2.2.217
Changes:
- You can build turrets close to the enemy.
- Sniper bullets will cause damage buildings on the first value. Damage second value will be applied only to units.
- Balancing of small arms and rifle turrets.
- Balancing ammo recipes.
- Some changing tech tree at first steps. Increased upgrading time.
- Increased max time "not spawning enemy bases" by 200%. Increased random of this time by 50% (not for "easy").
- Added technology "Life support tank".
- Removed vanilla spawners, really. If you have some another mod who use it, then you will take some problems with those mod.
Version: 2.2.216
Changes:
- Fixed the lack of power switch.
Version: 2.2.215
Changes:
- Minor fixes.