Hardcorio:SC2

by maroder

Version 26.12.2017. Remake of Stx3's Hardcorio:SC2. Hardcorio:SC2 turns Factorio into a hardcore survival game, by completely replacing the enemies, combat mechanics and added life support requirements.

Overhaul
1 year, 5 months ago
0.13 - 1.1
2.48K

Changelog

Version: 2.3.42
  Changes:
    - Added changelog file.
Version: 2.3.41
  Changes:
    - Added map exchange string to the file with modification settings.
Version: 2.3.40
  Changes:
    - Added !hardcorio chat command.
    - Added chat command !hardcorio_save_settings_file to write modification settings to a text file. The file is written to the local "script-output" folder.
Version: 2.3.39
  Changes:
    - The rewards for destroying enemy buildings have been redistributed.
    - Enemy evolution now occurs when destroying spawners and extractors, and not just the main buildings. The growth of evolution corresponds to the possible rewards.
    - Returned the lack of experience gained when obtaining a large amount of DNA.
    - Some changes related to the hydrogen canister.
    - Significantly reduced the amount of uranium obtained when processing Elerium ore.
    - Changed the process of suffering a character with a lack of a vital resource.
Version: 2.3.38
  Changes:
    - Added "soft" evolution setting.
    - Reduced smoothing of the randomness of the time period before the first enemy base appears.
    - Reduced the stack size of furnaces, factories and similar buildings.
    - Changing inventory sizes now affects inventory size bonuses gained from technologies and armor.
    - Optimized regenerator, removed first aid kit clones.
    - Changed jeep gun to M60.
    - Bonus from reactor neighbors halved.
    - The amount of experience required to increase the tanker's skill has been doubled.
    - Some visual improvements to vehicles.
Version: 2.3.37
  Changes:
    - Added setting for strong dimming at night.
    - Added a light tank. The ability to upgrade the "tankman" skill in the middle of the game.
    - When two players are in the tank, the highest skill is selected instead of the driver skill.
    - Fixed the choice of a tank gun when changing a skill.
    - Changed some items, recipes and technologies. This is mainly due to the hydrogen canister and light tank.
    - The recommended modification settings have been changed.
Version: 2.3.36
  Changes:
    - Added a distraction setting for the enemy.
Version: 2.3.35
  Changes:
    - Fixed plasma turret.
Version: 2.3.34
  Changes:
    - Added disabling of a certain number of turrets, depending on the energy drawdown of the radar (if necessary, build a radar near the turrets).
    - Some parameters for most turrets have been averaged: the amount of health is equal to the maximum, the repair speed is doubled.
    - Changed charging parameters for electric turrets.
    - Changed turret recipes.
Version: 2.3.33
  Changes:
    - Fixed the disappearance of the recipe for repairing the ship when the technology effects are reset.
Version: 2.3.32
  Changes:
    - Fixed the start of the game when a crashed ship is removed by another mod.
Version: 2.3.31
  Changes:
    - Added setting for disabling the life support system.
    - Added a setting that reduces inventory size for chests.
    - Added a setting that changes inventory size for all objects: characters, all chests, wagons, vehicles, and gun turrets.
    - The amount of DNA is now affected by the technology cost multiplier.
    - The recipe and technology have been changed for grinder.
    - The grinder can only use 2 modules.
Version: 2.3.30
  Changes:
    - Redesigned the start of the game. The ship repair method has been slightly changed.
    - The balance of the damage increase by technologies has been recalculated. You can endlessly study these technologies. Now there is no sharp jump in the player's favor.
    - Changed the damage type of sniper_ammo-3 to fire.
    - Changed ammo recipes.
    - Reduced vulnerability of Ultralisks to armor-piercing damage at the start.
    - Increased vulnerability of Devourers to fire damage.
Version: 2.3.29
  Changes:
    - Added alternative display of laser beams. To activate, check the box in the modification settings.
    - Fixed other visual issues that occurred as the base game changed.
    - Fixed the display of the amount of DNA received upon killing (+1 is not displayed if no DNA is added to the laboratory).
    - Artillery damage bonus is now awarded for Advanced DNA Research.
Version: 2.3.19-2.3.28
  Changes:
    - Adaptation to factorio_0.18-factorio_1.1
Version: 2.3.18
  Changes:
    - Corpses of enemy units added
Version: 2.3.17
  Changes:
    - Fixes.
Version: 2.3.16
  Changes:
    - Added a setting to remove the need to build radars near turrets.
Version: 2.3.15
  Changes:
    - Changed the number of units evolution stages from 5 to 11.
    - Minor bug fixes and improvements.
Version: 2.3.14
  Changes:
    - Modification settings have been added that allow you to fine-tune the difficulty of the game. Removed the choice of difficulty at the start of the game.
    - Changed the system for adding DNA to the laboratory. Changed related technologies.
    - Some bug fixes.
Version: 2.3.13
  Changes:
    - Fixes.
Version: 2.3.12
  Changes:
    - Fixes.
Version: 2.3.11
  Changes:
    - Adaptation to factorio_0.17
    - Redesigned turret inclusion system due to radar. Now the radars should be located not far from the turrets.
    - Changed recipes and technologies.
    - Optimization, mod settings added.
Version: 2.3.10
  Changes:
    - Some recipes have been changed.
    - The manufacture of plasma turrets now requires batteries.
    - Some recipes now require a canister with hydrogen instead of liquid.
    - Alien artifacts are now required to produce a beacon, a nuclear reactor, a centrifuge, artillery and a rocket silo.
    - Changed the maximum number of items in the stack of ammunition, combat robots, turrets and elerium.
    - The damage from mines and artillery shells now rises from when examining enemy DNA.
    - Mine added a shock effect.
    - A sticky blast now creates a slowing cloud.
    - Fake robots now do explosive damage.
    - Enemy extractors now have a level like other structures.
    - Corrected the conditions for the appearance of units for protection and attack. Killing enemies near their base will not greatly affect the situation.
    - Removed the effect of "rage", increasing the level of enemy buildings and units with the active destruction of enemies.
    - The skill of the heavy weapon now changes the parameters of the fire from the flamethrower.
    - Reduced resistance to fire and physical damage from enemy buildings.
    - Changed the mechanics of fast running at the beginning of the game.
    - The explored territory is hidden at the start.
    - The number of vital resources at the beginning of the game now depends on the complexity.
Version: 2.3.9
  Changes:
    - Just hot-fix.
Version: 2.3.8
  Changes:
    - Increased health of construction and logistics drones
    - Fixed a bug when downloading the game due to the need to have at least 1 prototype "unit-spawner."
Version: 2.3.7
  Changes:
    - Fixed a bug due to which players did not receive DNA and weapons experience when destroying enemy buildings.
    - At the site of the killing of enemies, now appears the display of the amount of experience given to each player and the amount of DNA.
    - Added a hidden table of current skills with the current experience and experience necessary to enhance the skill.
    - Increased the minimum distance from the player's buildings to the new enemy base, as well as the distance between enemy bases.
    - Optimized the search for a place for a new enemy base.
    - Removed the possibility of attacking the enemy base when there are no defense units there.
    - Increased the number of combat robots in the stack to 5.
    - Other minor fixes and improvements.
Version: 2.3.6
  Changes:
    - Added the extraction of food from trees when deconstruction by robots.
    - Fixed a bug with damage to large enemy buildings.
    - The tank does not receive damage from trees.
    - Fixed a bug with the passenger of the tank.
    - Increased RPG rate of fire.
    - The attack zone of the Missle turret (105mm) is limited.
    - The volume of the stack of grenades (105mm) is increased.
    - Strengthened the Medical kit.
    - Added the ability to treat other players.
    - Added health display for characters when there is a player with a Regenerator and a Medical kit nearby.
Version: 2.3.5
  Changes:
    - Improved script migration.
    - Edits for the fish have been made, due to the recent update.
Version: 2.3.4
  Changes:
    - Fixed life support system.
Version: 2.3.3
  Changes:
    - Adaptation to 0.16
    - Military science pack has been removed from the laboratories.
    - Changed the amount of some resources in the stack.
    - The health of the characters is increased threefold and the health regenerates outside the battle. The soldier's time to quit the battle is reduced by one and a half times.
    - Decreased skills at death.
    - Reduced the health of enemy buildings in half, respectively, reduced the damage bonus from explosions.
Version: 2.3.2
  Changes:
    - Fixed reading of the mod in the archive.
Version: 2.3.1
  Changes:
    - Fixed the fish farm.
Version: 2.3.0
  Changes:
    - Recipes and technologies have been recycled due to the addition of several types of research packages.
    - An easy-to-use nuclear reactor has been removed from the mod.
    - The amount of dust obtained during the crushing of iron and copper ore is reduced. Now, during the remelting of not compressed dust, the part is burned out in vain.
    - Combined weapons skills for rifles, shotguns, machine guns and sniper rifles.
    - The aiming time for shooting from sniper rifles is now the same for all three sniper rifles, decreases with increasing skill.
    - Added the "tanker" skill.
    - The level of non-hatched units now increases with evolution.
    - Removed display of information about the attack.
    - At the radar the radius of the review is increased, the radius of scanning is reduced.
    - Fish can now be caught by building drones, released in any pond. Added recipes for eviscerating fish.
    - Other small changes.
Version: 2.2.227
  Changes:
    - Reduced the level of Gryzling added to the wave from the initial capacity of the bases.
    - Changed the second ability of bases, now in the wave of attack is added not the Queen, but Ultralisk. Its level corresponds to the evolution of the enemy.
    - The ratio of damage to piercing cartridges has been changed.
    - Changed the size of the sticker on the units.
    - Added a limit on the number of extractors from enemy bases.
    - The regeneration of the health of the Sunken and the Colony has been fixed.
    - Most enemy attacks on the area will not hurt the flying robots.
    - Added piercing ability to tank shells.
    - The accuracy of the missiles has been increased, the collision has been removed from the bursting action rockets.
    - Updated the system for creating a group of attacking waves.
Version: 2.2.226
  Changes:
    - Optimized the fish farm. Now a large number of hungry fish, coupled with treatment of enemy bases hard not squander FPS.
    - Fixed autorotation incubator. The incubator is built on the coast without turning in the right direction.
    - Added an indication of the cost of oxygen resources, water and food. Number of corresponding items in the inventory is displayed next. Remove red screen with a small number of these items. Added consumption of resources during mining.
    - Increased the health of combat robots, respectively, increased loss of health at the time of shooting to match the number of resources in the recipe.
    - Changed Roach damage resistance.
Version: 2.2.225
  Changes:
    - Optimized search for a place of occurrence of enemy waves. The possibility of spawning enemies near the player's buildings is excluded.
    - Increased the health of the laser turrets small radius of destruction, respectively, changed the amount of steel in the recipes.
Version: 2.2.224
  Changes:
    - Fixed required technology for the Live support system.
    - Reduced range flamethrower.
    - Reduced the health of enemy buildings.
    - Increased health regeneration at the enemy buildings.
    - Added a system of renovation of buildings by the evolution.
    - Fixed a minor bug due to which the Queen and Ultralisk often could not find a way through the multi-layered wall.
    - Added a fish farm. Tips for using the incubator and fish feeders are in the description of the buildings.
Version: 2.2.223
  Changes:
    - Sniper bullets now have a hint of the damage only units.
    - Fixed player receiving damage from sniper weapons.
    - Reduced area sniper ammunition destruction.
    - Removed fire damage resistance in body armor and power armor.
    - Increased the visual explosion of the plasma zone to match the damage.
    - Plasma Turrets now deal damage to enemy buildings.
    - Fixed animation turrets.
    - Fixed electrical turret with a shortage of working radar.
    - Fixed an issue in the beginning of the game when the server is more than one player.
Version: 2.2.222
  Changes:
    - Fixed Localization (technology names).
    - Increased the maximum number of health at the walls and gates. Increased the bonus repair walls and gates. Accordingly, damage resistance parameters changed.
    - Organic food gets directly into the main inventory.
    - Changed the location of the recipes.
Version: 2.2.221
  Changes:
    - Fixed elerium-walls.
    - Fixed construcsion of new ship carcase.
    - Other minor fixes.
Version: 2.2.220
  Changes:
    - Adaptation to 0.14
    - Minor fixes.
Version: 2.2.219
  Changes:
    - Changed the recipes of oxygen and drinking water.
    - Change the amount of consumable oxygen, drinking water and food and when moving at different health level.
    - Added low consumption of oxygen, water and food when inactive.
    - Added additional consumption of food, water and oxygen by the manual craft.
    - Decreased the long range Hydralisks.
    - Fixed a bug which caused some enemy structures do not spread.
    - Added increasing damage from acid explosions depending on the unit level.
    - Reduce the distance spread of enemy structures.
    - Reduced the time of Flame-sticker.
    - Increased the time of Velcro-sticker.
    - Sniper turrets are now without a negative damage bonus.
    - Added sniper rifle M82 damage bonus.
    - Changed the aiming sniper rifles, added description.
    - Changed some type of damage combat drones. Changed the required technology and recipes under the new damage type.
Version: 2.2.218
  Changes:
    - Until the building alive creating eggs, these eggs hatch all enemies.
    - Cars is minable now.
    - Some changes of plasma-shotgun.
    - Minor fixes.
Version: 2.2.217
  Changes:
    - You can build turrets close to the enemy.
    - Sniper bullets will cause damage buildings on the first value. Damage second value will be applied only to units.
    - Balancing of small arms and rifle turrets.
    - Balancing ammo recipes.
    - Some changing tech tree at first steps. Increased upgrading time.
    - Increased max time "not spawning enemy bases" by 200%. Increased random of this time by 50% (not for "easy").
    - Added technology "Life support tank".
    - Removed vanilla spawners, really. If you have some another mod who use it, then you will take some problems with those mod.
Version: 2.2.216
  Changes:
    - Fixed the lack of power switch.
Version: 2.2.215
  Changes:
    - Minor fixes.