Sorry for my perfect English. Basically this Google-translation mixed with my knowledge of the language.
You can first destroy other buildings. This will reduce the health regeneration of the main structure to zero.
How to explain that the health regeneration will not be at all? Zero regeneration. Without the restoration of health in the main building.
Extractors restore a little more health than spawners. The rest of the construction (additional building) add health regeneration extractors and spawners. If you destroy some extractor or spawner with additional buildings, then that buildings will also be destroyed.
If you destroy the main structure with some spawners or/and extractors, then it will also be destroyed.
You can see the different types of damage resistance. A negative value means that the structure will receive additional damage.
Extractors do not have damage resistance, but they have a small health regeneration without additional buildings.
Nobody has written a bug-report on the localization technologies with numbers. I noticed this flaw in the first video. Fixed in 2.2.222.
Some more information:
At the 22nd video I noticed that your base attacked by acid bombs. Lair can produce them. Since they invisible for turrets, they bring a lot of trouble. When will be able to use the Observers to detect them.