GPT — Android Companion


Invulnerable android GPT with belt love letters, optional Unhinged Mode, guarded bug-extermination sweeps and a running-speed slider with optional teleport travel. Space Age Auto factory toward a rocket, local oil outposts, live HUD, decimal time speed, ninja combat, Guardian shields and hospital rescues.

Content
a month ago
2.1
132
Transportation Logistics Combat Blueprints Cheats

Changelog

Version: 0.8.1
Date: 2026-10-10
  Features:
    - Keep GPT in her walking android form; remove timed spiderbot and evolution upgrades.
    - Add a per-companion running-speed slider to the upper-left panel and Companion settings.
    - Select 1-100 tiles/second, or Teleport at the far-right endpoint with no playtime requirement.
    - Preserve alert overdrive, ninja movement, Guardian rescue and Auto factory behavior.
  Bugfixes:
    - Restore existing mounted androids without replacing their inventory/crafting character.
    - Preserve quality items, crafting queues, Auto supplies, personality state and combat progress.
    - Remove legacy spider bodies, legs and pace effects on upgrade; rebuild the android label and portrait.
    - Brake high-speed character movement at destinations while retaining the normal steady stride.
    - Migrate old menus while preserving collapse state and unfinished game-speed input.
Version: 0.8.0
Date: 2026-10-10
  Features:
    - Build I <3 your player name using supplied transport belts, with progress and cancellation.
    - Optional Unhinged Mode: random remarks, tiny purposeless structures and comic contemplation.
    - Deep-menu Total Bug Extermination with four confirmations, typed acknowledgement and visible Stop.
    - Bounded sweeps of generated terrain on the current surface, using normal travel and combat.
    - Permanent small/medium/enormous native walking spiderbots at 10/50/100 online simulation hours.
    - Approximately doubled walking speed at every body upgrade; teleport travel unlocks at 150 hours.
    - Credit previous online playtime and accelerated simulation time; preserve inventory and factory work.
    - Personality and Evolution settings tabs; live camera follows the current native body.
  Bugfixes:
    - Keep spider follow speed matched to the moving player and accommodate native stopping distance.
    - Route combat, recall, courier and rescue phase movement through the whole spider body.
    - Park large spiderbots clear of the hospital footprint before deploying the cot.
    - Recognize companion legs during site preparation and clear the full body before factory, artwork or ghost placement.
  Testing:
    - Native evolution, movement, belt construction, extermination, save/reload and permission checks.
    - Oil, blue-science, construction, combat and rescue regressions, including evolved-body scenarios.
    - GUI adapter checks; no graphical client playtest or new full rocket-launch run.
Version: 0.7.1
Date: 2026-10-10
  Features:
    - Live GPT camera in a separate right-hand HUD column, with all controls and text beside it.
    - Local solar oil outposts and in-situ refining when walking or mainland power routes fail.
    - Real solar research, panel crafting and conserved fluid deliveries with safe phase transport.
  Bugfixes:
    - Bound missing and repeatedly busy oil path callbacks; prefer accessible alternatives before phase access.
    - Retain a usable pumpjack instead of repeatedly abandoning it after power routing fails.
    - Discover local generators and poles beyond the main factory survey radius.
    - Rebuild old quick menus and retain collapse preferences and typed speed values.
    - Land phase couriers outside planned building footprints, including shoreline pumps.
  Testing:
    - Native headless blocked-oil, research, refining and courier scenarios plus progression regressions.
    - GUI adapter and API checks; no graphical HUD playtest or new full rocket-launch run.
Version: 0.7.0
Date: 2026-10-10
  Features:
    - Upper-left quick controls for Follow/Scout/Auto, standby, recall, hunt and current activity.
    - Native whole-map speed from 0.1x to 1000.0x, decimal entry, presets, one-click reset and Ctrl+Shift+T.
    - Host/admin-only multiplayer speed changes, saved multiplier and collapsible quick controls.
    - Companion, Combat and Factory tabs replace the crowded single settings page.
    - New fitted Synth android skin with 18 frames per walking cycle; native player skin remains selectable.
  Bugfixes:
    - Prioritize a real powered pumpjack and native oil extraction before optional factory expansion.
    - Do not treat cached courier oil as completion of the oil-processing discovery milestone.
    - Reject misplaced pumpjack assignments and maintain owned boiler fuel during discovery.
    - Add Recheck oil without changing the factory anchor, deleting buildings or discarding supplies.
  Testing:
    - 297 checks across native oil/blue-science progression, live speed and checkpoint reload,
      GUI-adapter behavior, skin prototype, movement/combat, construction and rescue regressions.
    - No graphical client playtest or new full rocket-launch run for this release.
Version: 0.6.1
Date: 2026-10-10
  Bugfixes:
    - Skip blocked crude-oil deposits and check walking access before committing to a pumpjack site.
    - Reuse available same-force pumpjacks while respecting other companions' claims.
    - Prospect oil up to 2,048 tiles in bounded generation batches without moving the factory anchor.
    - Preserve real extraction and power requirements; show actual power and resource blockers.
    - Step aside toward the factory work area when GPT herself occupies a planned construction footprint.
    - Check drill placement and output-chest clearance together before committing to a mining site.
    - Recover from factory enclosures with a short safe phase step after five seconds without movement.
    - Recover existing Auto saves without resetting supplies, research, buildings or the anchor.
  Testing:
    - 218 native assertions across oil recovery, full Auto oil-to-blue-science progression, old-save upgrade,
      active oil save/reload, movement/combat, construction/repair and obstruction recovery.
    - Headless validation; a full rocket launch and graphical client playtest were not repeated for this patch.
Version: 0.6.0
Date: 2026-10-09
  Features:
    - Default-on proactive hunting in a player-centered radius: 64 tiles, adjustable from 24 to 128.
    - Attack biters, spitters, worms and spawners, prioritizing threats close to the player.
    - Redirect native enemy attacks toward an invulnerable projection following GPT.
    - Rapid phase dashes, curved cyan trails, afterimages and impact bursts use the existing unlocked arsenal.
    - Hunting checkbox, radius slider, /gpt hunt on/off/tiles and saved per-companion preferences.
    - Rescue takes priority; Auto, standby, recall and disconnect release hunting aggro and delayed attacks.
  Bugfixes:
    - Keep the rescue seat's native update active so the seated character and camera follow the moving carrier.
    - Repair disabled carriers from existing v0.5.0 saves and return from remote view on pickup when possible.
  Testing:
    - 235 native assertions across hunting, genuine hunt save/reload, rescue and old-save upgrade,
      movement/scout/ten-style regression, and core construction/repair/inventory behavior.
    - Headless validation covers real character positions and rendering calls; no graphical camera/GUI playtest.
Version: 0.5.0
Date: 2026-10-09
  Features:
    - Guardian Aegis shield intercepts incoming damage, including an otherwise lethal first hit.
    - Protective formation and charged knockback counterattacks prioritize the player's safety.
    - Critical injuries and sustained shield pressure trigger a super-speed emergency carry.
    - Safe-site search checks generated terrain, a clear hospital footprint and an 80-tile hostile perimeter.
    - Deploy a cot, medical station and lamp; heal the original character and defend or relocate the hospital.
    - Get up control, rescue-origin map marker and separate Guardian/medevac toggles and commands.
    - Preserve the original character, inventory, armor, quality, equipment and blueprint data during transport.
    - Save active rescues and restore player state on discharge, cancellation and disconnection.
  Testing:
    - 52 Guardian checks, five genuine mid-carry reload checks and 222 existing-feature/upgrade checks passed.
    - Headless engine validation; graphical animation and interactive GUI still need client playtesting.
Version: 0.4.1
Date: 2026-10-09
  Bugfixes:
    - Only attach frost movement stickers to units and spider units that support them.
    - Frost Bloom and Gravity Snare still damage worms and hostile combat robots without crashing.
    - Preserve mixed-group splash damage and worm kill credit.
  Testing:
    - Reproduced the original sticker crash, then passed 82 native combat regression assertions.
    - Passed five upgrade checks from a v0.4.0 save for identity, preferences, unlocks and delayed attacks.
Version: 0.4.0
Date: 2026-10-09
  Features:
    - Predictive Follow mode with a per-companion distance from 2 to 24 tiles.
    - Scout mode with adjustable forward distance, stationary patrol, local charting and threat interception.
    - Ten lifetime-kill unlocks: Twin Fang, Arc Shuriken, Cyclone Glaive, Rail Lance, Frost Bloom,
      Shadow Relay, Plasma Fan, Gravity Snare, Orbital Needle and Singularity Dance.
    - Automatic combo or manual style selection, unlock progress and an arsenal panel.
    - Follow, scout and style chat commands; saved preferences and retroactive kill credit.
  Bugfixes:
    - Keep existing obstacle paths while asynchronous replacements are pending.
    - Use collision-tested direct steering and match owner speed during ordinary pursuit.
    - Add stationary arrival hysteresis and constrain prediction at the minimum follow gap.
    - Preserve delayed strike ownership across save/reload; exclude allies, neutrals and player structures.
Version: 0.3.1
Date: 2026-10-09
  Bugfixes:
    - Auto salvages trees, rocks, crashed ships, wreckage and loose items at building and pole sites.
    - Preserve wreck inventory contents, quality and item metadata, including on supply withdrawal.
    - Extend power from generator-connected networks instead of stopping at isolated nearby poles.
    - Add missing generator poles and bounded pole-route detours using native wire reach.
    - Retain factory buildings and respect other forces and unmineable entities during clearance.
    - Existing Auto factories resume without resetting the anchor or discarding supplies.
Version: 0.3.0
Date: 2026-10-09
  Features:
    - First-rocket Auto progression: oil, chemicals, blue science, research, silo and platform starter-pack launch.
    - Dedicated production machines, larger mining and smelting banks, and expanded steam power.
    - Resource-conserving item/fluid courier and persistent Auto supply cache; /gpt supplies withdraws items.
  Changes:
    - Native player powered-armor walking animation, cyan tint and steady per-tick steering by default.
    - Optional original android artwork with corrected stride cadence.
    - Auto reserves drill output chests before wiring and collects obstructing loose items.
    - First launch is the goal; interplanetary industry and campaign victory remain outside Auto's scope.
Version: 0.2.0
Date: 2026-10-09
  Features:
    - Actual character walking with pathfinding, obstacle collisions, and original animated walking art.
    - Optional Nauvis starter-factory Auto: real mining, crafting, smelting, steam power and red/green science.
    - Nearby factory survey, missing-supply objectives, and compatible machine reuse.
    - Occasional personalized praise and cooldown-limited enemy taunts, with a mute setting.
  Changes:
    - Preserve crafting cargo during cross-surface body transfers.
    - Approach large repair targets from outside their footprint.
    - This version does not automate oil, advanced science, other planets or campaign victory.
Version: 0.1.1
Date: 2026-10-08
  Compatibility:
    - Target Factorio 2.1 and Space Age 2.1; correct the 2.0-only manifest rejection.
Version: 0.1.0
Date: 2026-10-08
  Features:
    - Invulnerable female android GPT with original eight-direction sprite art.
    - Inventory-funded, quality-aware entity and tile ghost construction.
    - Self-powered repairs, all-alert overdrive, and three ninja blade techniques.
    - Remote damage response across planets and space platforms.
    - Companion panel, recall hotkey, standby, construction toggle, and status counters.