Add zerg as new enemy force. It features Char as a new planet with new resources and new offensive mechanics. They can optionally spawn on "lore accurate" lava Vulcanus.
Zerg sunken and Nidus buildings when they use it offensively replaces walls and doesnt leave a blue print so my bots arent able to replace them unless i micro its not that game breaking early game but when I reach late game and they keep using it I literally cannot focus on what ever building or even focus on other planets cause i have to keep micro placing walls which is more annoying than it seems cause they dont leave blue prints.
It's not a bug, more like a base game limitation. The game's collision avoidance function doesn't take ghosts into consideration, and enemy spawns override ghosts.
I'll see whether there is a better way to spawn offensive sunken/nydus.