Add zerg as new enemy force. It features Char as a new planet and new offensive mechanics. They can optionally spawn on "lore accurate" Vulcanus.
Mods introducing new content into the game.
Version: 2.0.4 Date: 2024-12-13 Changes: - Scouts have their own localised name, instead of it with parent entity.
Version: 2.0.3 Date: 2024-12-10 Bugfixes: - Fixed planet kill counts did not persist through save.
Version: 2.0.2 Date: 2024-12-10 Changes: - Added map_seed_offset to planet Char - Updated General in tip and trick about biter egg and building capture. - Updated Planet in tip and trick about its WIP state. - Fixed Locale
Version: 2.0.1 Date: 2024-12-05 Features: - Re-add support for 2 and 4 way split. - Added Mixed races support for Nauvis in space age - Improved autoplace pattern Changes: - Increased lurker damage from 140 to 220 (110 DPS). (lower tiers changed accordingly by a formula, except normal) Bugfixes: - Fixed a crash for the event on_trigger_created_entity without event.source
Version: 2.0.0 Date: 2024-11-25 Features: - Update for Factorio 2.0 - Default to HD graphic and removed the classic graphics. - Utilized 2.0 autoplace and noise functions. - Replaced leveling system with quality spawning system to determine enemy stats. - Added tips and tricks - Hatchery, Lair and Hive can be captured as captive biter spawner. They become biter afterward. - [space-age] [Planet Char] - Only legendary units spawn in there. - Zerg units hide in asteroid in the routes to Char. You'll encounter Epic and a few Legendary units. - Planet features are subject to change. - [space-age] [Zerg on Vulcanus] - Enable it in startup tab. Default to OFF until stable release. - When this is enabled, Demolishers join zerg as an active nydus worm. - Spawns attack group periodically. Changes: - Sound adjustments to make them sound less busy. - Health adjustments, slightly higher than before on higher tiers. - Max resistance lower from 85-95% to 70-85% with some exceptions. - Increased unit movement speed.
Version: 1.23.1 Date: 2024-07-02 Changes: - Updated translation from crowdin. - Removed duplicated function call.
Version: 1.23.0 Date: 2024-06-07 Features: - Added support for fog of war beacons - Added units for scouting subsystem Bugfixes: - Fixed scourge is not using aerial mask.
Version: 1.22.3 Date: 2023-12-10 Changes: - Zergling pollution_to_join_attack from 3 to 4 - Hydralisk pollution_to_join_attack from 10 to 8 - Hydralisk base damage increase from 10 to 15, L20 damage is 135. - Ultralist pollution_to_join_attack from 400 to 350 - Queen pollution_to_join_attack from 250 to 200 - Overlord pollution_to_join_attack from 200 to 120 - Infested pollution_to_join_attack from 150 to 80 - Devourer pollution_to_join_attack from 150 to 100 Bugfixes: - Fixed ground units projectiles not hitting belt.
Version: 1.22.2 Date: 2023-09-22 Bugfixes: - Not default max attack range now gradually increase from level 1 - level 5. This fixes nothing in early game can hit an unit that has very high max attack range.
Version: 1.22.1 Date: 2023-09-01 Changes: - early game unit spawn table tweaks - Pollution to join tweaks
Version: 1.22.0 Date: 2023-08-26 Changes: - Improved unit time to live handling. - Lower meele units' some 95% elemental resists back to 90%, same across the race. - Minor bump to meele units' health. - Hydralisk projectile is now a directional attack. - Infested and scourge explosion happen as source_effect, so that they are escapable. Bugfixes: - Fixes death animations on building.
Version: 1.21.1 Date: 2023-08-11 Bugfixes: - Fix a crash where settings in race mod cache did not properly refresh.
Version: 1.21.0 Date: 2023-08-11 Changes: - Refactor default autoplace - Fix sunker_colony to sunken_colony - Prefix all entities for better compatiblity. - use new ERM mod registration system - Added team color settings when HD package is installed - Normalize distance_per_frame to 0.2 / 0.5 for units - Turret range is now max range config + 16 - Scourge explosion damage change from 250 -> 200, radius 2 -> 3
Version: 1.20.5 Date: 2023-08-03 Changes: - increased unit cost for custom attacks groups. - adjusted spawn chance and units for dropship and carrier - Map color is now changeable in startup setting. - K2 Creep can be toggled off.
Version: 1.20.4 Date: 2023-07-30 Changes: - Removed an unintentional unit spawn when zergling dies.
Version: 1.20.3 Date: 2023-07-30 Bugfixes: - Remove a non-debug print function.
Version: 1.20.2 Date: 2023-07-28 Bugfixes: - Fix a crash where an icon is linking to invalid path.
Version: 1.20.1 Date: 2023-07-28 Bugfixes: - Fix a crash where an icon is linking to the one in erm_terran.
Version: 1.20.0 Date: 2023-07-26 Features: - Worked with Shinzou to integrate the HD graphic pack and some of its features. - ERM 1.18 Compatibility Changes - Updated unit for dynamic attack range and dynamic vision distance - Added Infested Command Centre, have higher chance to spawn suicidal units. - Added Broodling, spawn from queen. 80 DPS @ L20 - Added Scourge, spawn from overlord. 250 damage @ L20 - Introducing timed unit subsystem - Broodling and Scourge only live for 2 minutes game time. - Updated units to use new dynamic attack range system Changes: - Changed boss despawn attack parameters. - Buffed hydralisk damage @ L20 from 80 to 100. - Buffed mutalisk damage @ L20 from 100 to 120. - Buffed infested terran damage @ L20 from 120 to 500, adjusted its spawn rates and pollution consumption. - Queens have 100% to spawn 2 broodlings, 33% to spawn 3 broodlings, 10% to spawn 5 broodlings at source location, per attack. - Queen's acid attack now lower to 50% to spawn. - Guardian has 33% to spawn a scourge when it attacks. - Devourer has 50% to spawn a scourge when it attacks. - Overlord have 100% to spawn 3 broodlings, 80% to a higher tier unit, 10% to spawn 2 scourges and zerglings. - Changed short range sunker from 14 to 15 range. - Adjusted spawn table for various structures - Updated unit for dynamic attack range Graphics: - Removed integration animation for unit-spawners, not applicable and cause unintended affect on HD graphic. - Fixed shadows after integration animation removal. - Changed explosion animation_speed to 0.2 (12fps) - Changed death animation_speed to 0.15 (9fps) - Changed run, attack animation_speed to 0.5 (30fps) - Removed purple dying explosion on some units.
Version: 1.19.0 Date: 2023-03-12 Features: - Added support for Milestones mod. - "Default" enemy spawner generating method now group enemy spawns together. Changes: - Changed code to use new remote interface name - Tweaked feature groups.
Version: 1.18.2 Date: 2023-01-13 Changes: - Add support for pollution to join attack multiplier setting
Version: 1.18.1 Date: 2022-12-16 Changes: - Fix boss map color
Version: 1.18.0 Date: 2022-12-12 Major Features: - Boss mode support, Boss mode support, proof of concept release Features: - Defiler can cast dark swarm. Heals zerg units 250 - 600 health / sec for 3 seconds. - Defiler has 7.5% chance to cast Dark Swamp and 95% chance to cast Plague on target, 5% chance cast dark swamp on itself. Graphics: - Updated queen's snare graphic. Changes: - Refactored Level Strength Multiplier for ERM 1.16. - Reduced spawn rate for drones. - Lurker change spike radius from 2 to 1, damage from (20 - 80) to (20 - 140)
Version: 1.17.0 Date: 2022-11-15 Graphics: - Updated graphics. Sprites no longer have unintended holes and black borders!!! - Changed map color of the race to orange. Changes: - Normal range sunker and spore colony now have double HP. Level 1 and Short range (spawned by drones) are not unaffected. Bugfixes: - Removed short range sunker colony from autoplace
Version: 1.16.2 Date: 2022-07-10 Changes: - Improve unit performance by changing enemies distraction_cooldown from 20 to 300.
Version: 1.16.1 Date: 2022-06-22 Changes: - Added support to set neutral for neutral forces that created from other mods. - changed {'mutalisk', 'queen'} spawn ratio from {3,1} to {8,1} - changed {'mutalisk', 'overlord'} spawn ratio from {2,1} to {5,1} - changed {'zergling','ultralisk','defiler'} spawn ratio from {4,2,1} to {6,3,1} - changed {'zergling', 'hydralisk','lurker', 'ultralisk'} spawn ratio from {2,1,1,1} to {4,2,1,1}
Version: 1.16.0 Date: 2022-06-06 Features: - Added support for featured squad - Added support for elite squad - -- Featured Squad Details --- - Unit list, spawn ratio, unit attack point cost per unit - {{'zergling','ultralisk'}, {3, 1}, 20}, - {{'hydralisk','lurker'}, {2, 1}, 20}, - {{'zergling', 'infested', 'ultralisk'}, {3, 4, 1}, 15}, - {{'zergling','ultralisk','defiler'}, {4, 2, 1}, 22.5}, - {{'zergling', 'hydralisk','lurker', 'ultralisk'}, {2, 1, 1, 1}, 20}, - -- / Featured Squad Details --- - -- Featured Flying Squad Details --- - {{'mutalisk'}, {1}, 45}, - {{'devourer', 'guardian'}, {2, 1}, 50}, - {{'mutalisk', 'queen'}, {3, 1}, 75}, - {{'mutalisk', 'overlord'}, {2, 1}, 50}, - -- / Featured Flying Squad Details --- Changes: - Dropship unit cooldown changed from 15-10s to 45-30s - Added max_range to projectiles - Refactored custom attack handling (dropships and proxy builder)
Version: 1.15.0 Date: 2022-03-04 Changes: - Improved custom attack handling - Improved race data handling - Changed all call_for_help to 50 tiles. - Tweak spawner time, Tier 2 units takes 1.5x, Tier 3 units takes 2x - RU Translation update. (Thank You! SeptiSe7ven)
Version: 1.14.0 Date: 2022-01-15 Changes: - Balance spawner for Free for all mode - Standardized spawn timers for spawner to 10s - 5s. - Standardize max_count_of_owned_units and max_friends_around_to_spawn to 12, 7 respectively - Changed spawn rate and spawn unit for spanwers.
Version: 1.13.1 Date: 2012-12-26 Bugfixes: - Fix short range sunker range.
Version: 1.13.0 Date: 2012-12-26 Changes: - Code file license changed from MIT to GNU LGPLv3 Graphics: - Lower render_layer of air unit from air_object to wires-above. Projectiles and explosions should render above them. Changes: - Bumped Devourer attack speed - Replace Short range spore with short range sunker
Version: 1.12.0 Date: 2021-11-14 Features: - Add 4 races split support Changes: - Up unit_scale on various units - Refactor projectiles, move damage calculation to damage_modifier. Some units got minor damage buff. - Buff colony damage and its range from 20 to 30 and its shooting speed at lower level. - Added "not-flammable" tag to ultralisk, all flying units - change infest movement speed to same as zerglings - Adjusted pollution_to_join_attack values, overall lower required values.
Version: 1.11.0 Date: 2021-10-23 Changes: - reduce drone spawns, adjusted other units spawn - adjusted max_count_of_owned_units to be max_friends_around_to_spawn+2 - Minor increase on flyer speed. - added min_attack_range to units
Version: 1.10.0 Date: 2021-09-03 Changes: - changed Overlord drop range from 12 to 3 - changed Overlord drop cooldown from 10-5s to 15-10s - Replaced queen healing effect to zerg's slow-down effect - Lurker now attacks with 2 AOE radius, max damage changed from 100 - 75 - Mutalisk attack speed range changed from 2.5s - 1.25s to 2s - 1s - Ultralisk now deal 1 attack per second on max level from 1 attack every 0.75 second. - Defiler changed from 40 - 80 to 20 - 80 - Guardian +33% damage, 1 attack per second. - bump zergling health - bump infested health - Add infested to tier 3 unit in race_setting Graphics: - Fix render layer for corpses
Version: 1.9.1 Date: 2021-08-02 Changes: - Change hydralisk attack sound
Version: 1.9.0 Date: 2021-07-28 Changes: - Add compatibility for attack meter - Change map bounding box on building, 1 tile for all side - Moved mutalisk to tier 2. It starts to spawn at evolution 0.2, instead of 0.0 - added lurker to tier 2 in race setting. It was never there. O.o - Movement Speed change - change AOE's force = "not-same"
Version: 1.8.0 Date: 2021-07-11 Graphics: - Reduced the black border width on all unit and buildings. - Added black filler pngs to fill the holes on buildings.
Version: 1.7.0 Date: 2021-07-10 Changes: - Adjustment on pollution_absorption_absolute. All support building now absorbs 50 unit. - Code optimizations Graphics: - Fix some unit shadows - Removed original shadow masks to shrink file size
Version: 1.6.0 Date: 07. 03. 2021 Changes: - Air unit now use "flying-layer", instead of hardcoded layer-33. This enhance collision layer compatibility with Space Exploration - ** ERM base mods also need to update
Version: 1.5.1 Date: 07. 01. 2021 Changes: - Overlord, Queen, Mutalisk, Guardian and Devourer now use layer-33 for air unit collision
Version: 1.4.0 Date: 04. 03. 2021 Changes: - All units and buildings now "breath-air" - Updated some docs - Added electric and cold as weakness, max resist -5%, starts with 0 - Adjusted unit/building resistances and HPs - Lurker is now single unit attack and buff damage - Adjusted pollution absorption rate for spawner - Adjusted pollution join attack for unit Bugfixes: - Drone dies when it attempts to build. They can no longer stuck in forest and wasting cpu cycles.
Version: 1.3.0 Date: 02. 13. 2021 Changes: - Infested damage changed from 50-100 to 30-100 - zerging and hydralisk have more chances to drop from overlord - Add zergling and ultralisk to tier 3 overlord drop - Infested terran now spawns from hive and nyduspit as tier 3 unit. - Tweak spawn rates, reduced amount of flying units in early game. - All unit physical resistance max out at 95 - Melee range unit elemental resistance max out at 95 - Range unit elemental resistance max out at 90 - Building fire/explosion resist bump to 90, physical resist to 85 - Tweaked spawn rate Bugfixes: - Fix existing enemies are wiped when the level difficulty setting changed from higher to lower for an existing save. - Fix overlord selection box - Fix infested not self-destruct on attacking certain units.
Version: 1.2.0 Date: 02. 02. 2021 Changes: - Changed lurker range to use max range setting - Adjusted flying units vision to 35, ground unit to 30 - Add zergling to tier 2 overlord drop - Move lurker spawn rate to tier 3 - Reduce lurker attack range from max to 12 - Change nyduspit spawn rates
Version: 1.1.0 Date: 31. 01. 2021 Features: - Extra long unit's max range can be config via startup setting Changes: - Moved Guardian to tier 3 spawn - Lower spawn rate of extra long range and AOE units - Drone: Lower attack range, lower build time and raise HP. - Drone spawned colonies has lower range and lower HP - Base defence colonies has longer range - Reduced Defiler damage from 50-100 to 40-80 - Changed Ultralisk damage from 25-150 to 50-150 - Reduced Infested damage from 50-150 to 50-100 - Reduced lurker from 25-75 to 25-60 - base spore colony now has 30 range. - short range spore colony now has 16 range. - sunker colony now has 20 range
Version: 1.0.0 Date: 29. 01. 2021 Changes: - Ultralisk damage raise to 25-150. - Ultralisk max health now has 1.25 multiplier. - Added apply_damage_to_trees = true to various units - Death animation for air units. - Increase defense structure attack speed at max level - Added slow attack to devourer - Unit resistance balance, close range has higher resistance than long range. Bugfixes: - Set Defiler cloud cyclic = true - Fix drone attacks
Version: 0.2.0 Date: 03. 01. 2021 Changes: - Lower max spawn unit for unit spawners - Move nudyspit from turrets to support structure. - Raise spawn cooldown for overlord
Version: 0.1.0 Date: 26. 12. 2020 Features: - Add Zerg units and buildings to enemy race manager