I have a mod that uses a 'fake' enemy force to help keep turrets always 'firing' at a foe so it looks like a searchlight is working.
Unfortunately, the "replace enemy" button destroys the entities I'm keeping in my force, and even if it didn't cause a crash, it'd still be annoying as a mod developer to have to regenerate all my hidden entities, and annoying as a player to have a bunch of enemies show up inside my base.
https://mods.factorio.com/mod/SearchlightAssault/discussion/6435d3a16677b1323869436d
Is there a way we can mark specific forces or otherwise forbid the Replace Enemy button from affecting particular units?
Thank you.