Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various RTS elements. Enemy become tougher as you kill them. Added aerial enemies. Buffed defensive entities and some attacks to balance with high level enemies. Free For All games!! Please visit the mod page or search "ERM -" mods to download the new demo races.

Content
a month ago
1.1
13.3K
Combat Enemies Environment

g Interface Request: Forbid replacing specific forces

1 year, 6 months ago

I have a mod that uses a 'fake' enemy force to help keep turrets always 'firing' at a foe so it looks like a searchlight is working.

Unfortunately, the "replace enemy" button destroys the entities I'm keeping in my force, and even if it didn't cause a crash, it'd still be annoying as a mod developer to have to regenerate all my hidden entities, and annoying as a player to have a bunch of enemies show up inside my base.

https://mods.factorio.com/mod/SearchlightAssault/discussion/6435d3a16677b1323869436d

Is there a way we can mark specific forces or otherwise forbid the Replace Enemy button from affecting particular units?

Thank you.

1 year, 6 months ago

Ya. I can take a look what I can do to fix that. I'm on vacation at the moment tho. I won't able to fix it till early May.

1 year, 6 months ago

Cool, thank you! Enjoy your vacation

1 year, 6 months ago

Consider this request closed, the new update makes this obsolete :)

(There's a small syntax error causing a crash, I sent a pull request on github with a fix)

1 year, 6 months ago

Thank you!

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