Eldritch Engineering


Feed the dimensional rift with metal, energy and your own sanity to unlock forbidden technologies from the Necronomicon. 25 missions, new ore, new enemies and a slow descent into madness across all Space Age planets. An cosmic horror lovecraftian mod.

Content
a month ago
2.0 - 2.1
104
Transportation Combat Armor Enemies Mining Fluids Manufacturing

b Eldritch Plates

a month ago

I don't know if is intetional, but theres a lot of research on the beggining that are very easy to get, but now im stuck with plates production and can't progress, cuz i can't produce this plates, theres no place to craft them. Unless the mod is working correctly and i do need to progree all the way to Vulcanus to ONLY then craft the damm plates to keep going with the objectives from the Portal. Nice mod, but i like to be clarify in this matter.

a month ago

First of all, thank you so much for the feedback! You are 100% correct, and this was definitely an oversight on my part.

In the last update, I implemented an automatic script to inject "Dark Essence" into all custom recipes. However, I forgot that this would also apply to the basic Abyssal Plate recipe (smelting category). Because of this, it started requiring both Abyssal Ore and Dark Essence.

Since standard furnaces in Factorio only have a single input slot, it became physically impossible to craft them in Nauvis, creating an unintended soft-lock.

I just released version 0.9.1 which fixes this. The script now correctly ignores smelting and metallurgy recipes. The Abyssal Plate now only requires Abyssal Ore again, allowing you to melt them freely in Nauvis right from the start.

Thanks again for pointing this out, and I hope you enjoy the rest of the mod! Let me know if you run into any other issues.

a month ago

Yoo thanks a lot for the response. i just start to plat the 2.1 update and i see this is not compatible for now. I really hope i comes to keep to date. But anyway, gg. thanks again.

a month ago

I'm just reviewing some translation tweaks and synergy with other widely used mods between today and tomorrow. After that, I'll start getting it ready for 2.1.

The necessary adjustments don't seem too complex, so I hope to have it compatible by the weekend :)

Thx you man!

a month ago

Before and this matter let me just give a sugestion. The purple resource appear too frequently on our feet, maybe add a way to slow this especific action early, would be nice, also dropping ESPECIFICLY ON FEET, like if im on camera mode (map) the purple do not drop where im looking, but do drop where my character/vehicle is standing. Like i said, great mod, pretty fun to play. GG.

a month ago

I managed to release the version adapted to 2.1 and I also fixed that issue with the ores spawning right underneath the character. Let me know what you think later! :)

14 days ago

Hi thanks a lot for the fix, it apear to be more smooth now. Thx for the effort. GG

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