🌐Corrundum


This mod adds Corrundum, a planet centered around the chemistry of Sulfur.

Content
a month ago
2.0
29.9K
Factorio: Space Age Icon Space Age Mod
Planets Environment Mining Fluids Manufacturing Storage

b Notes / bug reports

8 months ago

Hi, this looks interesting! Some notes from trying it out:

  • Recipe for copper sulfate solution is missing I think
  • Position on the space map is on top of Fulgora
  • You can get rid of the duplicate recipes for platinum plates by making a new recipe category for furnaces+foundries, I did this earlier today for my own mod, code
  • For the catalytic chem plant and the pressure lab you could use some of the graphics from Hurricane here like the stager or the oxidizer
  • Seems to cause stuttering / skipped frames when I run this mod and load a game with a multi-planet factory. I think it's because you're calling find_entities_filtered for every surface every second. I had the same issue in my mod AutoSwitchTechs because I assumed that calling that function would be fast but apparently it isn't. I had to fix it by caching the labs and clearing the cache when stuff gets built/destroyed, here is my code.
  • Some items don't have a subgroup so they're showing up in unsorted tab of factoriopedia
  • The new boulders need locale strings, or set them like .localised_name = {"entity-name.huge-rock"} to reuse the names from Nauvis
8 months ago
(updated 8 months ago)

I do not know if I need to write about it here, but your mod caused an error related to scientific packages when I uploaded it along with https://mods.factorio.com/mod/atan-nuclear-science?from=search

8 months ago

Thanks so much. I'll implement this optimization.

Civ.lan? What is the exact error? I'll try coloading my mod to see if I can reproduce it....

8 months ago

Just uploaded 1.01, implementing the caching system. Thanks so much StephenB!

I'll take a look at your other suggestions and fix science ~tonight