Configurable Nukes & ICBMs


Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos. Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles). Why shouldn't rocket-silo rockets be used offensively?

Content
11 days ago
2.0
2.02K
Combat Circuit network Manufacturing Cheats

b [0.9.6 - Fixed] single-player save hosted as MP, desync when circuit launching rocket (version >= at least 0.9.4)

a month ago

Found in testing that for at least versions 0.9.4 and 0.9.5, when hosting a a single-player save for multiplayer (i.e. not a dedicated server; testing on a dedicated server did not produce desyncs), non-host participants will be desynced when a rocket-silo launch is triggered via a circuit-network.

Presently investigating; not sure what the potential root issue is, so unfortunately I have no sense of how soon it will be fixed.

a month ago

From further testing and investigation, I believe I have identified and fixed the above desync - that is, when hosting a single-player save for multiplayer, I was able to initiate a rocket launch via a circuit-network with no subsequent desyncs.

Planning to include the fix for this in the next release (presently planning 0.9.6).

13 days ago

With the release of version 0.9.6, this issue is fixed.

This thread has been locked.