Configurable Nukes & ICBMs


Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos. Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles). Why shouldn't rocket-silo rockets be used offensively?

Content
a day ago
2.0
1.68K
Combat Circuit network Manufacturing Cheats

b [0.9.2 - Fixed] Error at start (0.9.0|0.9.1)

3 days ago

Error loading mods: ...es__/prototypes/mod-data/projectile-placeholder-data.lua:23: attempt to index local 'ammo_type' (a nil value)
stack traceback:
...es__/prototypes/mod-data/projectile-placeholder-data.lua:23: in main chunk
[C]: in function 'require'
configurable-nukes/data-final-fixes.lua:57: in main chunk

Mods, to deaktivate:

configurable-nukes (0.9.0)

Hello! Apologies for the error, but thanks for the report!

That said, I believe this issues should be fixed with the release of version 0.9.1 - however, I would be curious to know what other mods you had present at the time of the error, as I have otherwise been unable to replicate the issue.

Essentially, an "ammo" item had a format/structure different than anticipated, to which I simply would like to improve compatibility; at the moment such items would be ignored and thus potentially not usable as a payload item/not do anything if delivered.

3 days ago
(updated 3 days ago)

I just got this error, it is caused by https://mods.factorio.com/mod/RampantArsenalFork

I hope this helps, thanks for this awesome mod btw :)

3 days ago

One bug is fixed, but now I have a new one. Sorry, I have over 370 mods running. I don't know who caused the problem.

Error loading mods:: Error while loading entity prototype "cn-projectile-placeholder-vault-access-key" (projectile): Key "type" not found in property tree at ROOT.projectile.cn-projectile-placeholder-vault-access-key.action.action_delivery.target_effects
Modifications: Configurable Nukes & ICBMs › Cargo Crates

Mods, to deactivate:

configurable-nukes (0.9.1)
caargo_crates (0.7.4)

Apologies for the continued issues, but thank you both for the reports - am presently looking into the above issues.


One bug is fixed, but now I have a new one. Sorry, I have over 370 mods running. I don't know who caused the problem.

Error loading mods:: Error while loading entity prototype "cn-projectile-placeholder-vault-access-key" (projectile): Key "type" not found in property tree at ROOT.projectile.cn-projectile-placeholder-vault-access-key.action.action_delivery.target_effects
Modifications: Configurable Nukes & ICBMs › Cargo Crates

Mods, to deactivate:

configurable-nukes (0.9.1)
caargo_crates (0.7.4)

@SimbaBay, If you are able and willing to share your mod list, I do not mind working through it to fix the issues.

With the release of version 0.9.2 the above issues should (hopefully) be resolved; I can at least confirm that RampantArsenalFork is now compatible, as well as the game no longer errors on load when cargo-crates is present.

Do let me know if either of you encounter any further issues.

Thanks again for the reports!

New response