Hello again, hope all is well. Just wanted to provide a follow-up if you (or anyone else) are curious:
I've managed to figure out/settled on an approach/solution for abstracting the payload, such that it should be more generic, and in theory, should allow for any ammo/capsule as a potentially deliverable payload, in addition to the explicit ones already created.
That is, the payload vehicle will have a small (configurable) inventory of its own. Ammo/capsules can then either be manually placed in the payload-vehicle, or can be automated through the use of a new building I'm currently referring to as the "Payloader" (a reskinned/repurposed assembling-machine-3): it will take in a payload-vehicle and a given ammo/capsule, and then will output the payload-vehicle with that ammo/capsule placed in the payload-vehicle's inventory. A payload-vehicle can then be loaded into a rocket-silo, and launched as usual; the contents of the payload-vehicle will then be delivered to the targeted location.
That said, while I do have most of this working presently at least from a technical standpoint (finishing up the Payloader functionality is the remaining primary task), I have no idea how long it will take to implement the remainder and work through any issues along the way - hoping for sooner than later.
tldr; The payload-vehicle will have a dedicated use to allow for generic payloads to be delivered with the next feature version (expected to be 0.9.0).