Configurable Nukes & ICBMs


Makes most/many aspects of the atomic/nuclear bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos: introduces an atomic/nuclear warhead, "Rods from God", the "Jericho" warhead, the "Mjölnir" warhead, ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles): why shouldn't rocket-silo rockets be used offensively?

Content
6 days ago
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Combat Circuit network Manufacturing Cheats

b [0.6.0 - Fixed] 0.5.4 - Known Issues

a month ago
  • Rocket silos not being detected when built on space-platforms
    • Fixable by executing /configurable-nukes.reinit
    • Fixed in 0.6.0
  • non-recoverable runtime error when:
    • multiple separate occurrences when:
    • source rocket silo is mined/destroyed just after initiating a launch before the cargo-pod finishes ascending
    • Fixed in 0.6.0
  • Lag spike when the game starts after loading a save, specifically if playing with "Space-Exploration" present
    • Fixed/improved in 0.6.0
  • Lag spike when manually selecting a target that requires a launch from another non-orbit surface
    • Fixed/improved in 0.6.0
  • Rocket silos connected to a red and green circuit-network not launching/interpreting provided signals appropriately
    • Fixed/improved in 0.6.0
a month ago

With the release of version 0.6.0, all the above issues at this time should be addressed.

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