Configurable Nukes & ICBMs


Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos. Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles). Why shouldn't rocket-silo rockets be used offensively?

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a day ago
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Combat Circuit network Manufacturing Cheats

b [0.6.0 - Fixed] 0.5.4 - Known Issues

3 months ago
  • Rocket silos not being detected when built on space-platforms
    • Fixable by executing /configurable-nukes.reinit
    • Fixed in 0.6.0
  • non-recoverable runtime error when:
    • multiple separate occurrences when:
    • source rocket silo is mined/destroyed just after initiating a launch before the cargo-pod finishes ascending
    • Fixed in 0.6.0
  • Lag spike when the game starts after loading a save, specifically if playing with "Space-Exploration" present
    • Fixed/improved in 0.6.0
  • Lag spike when manually selecting a target that requires a launch from another non-orbit surface
    • Fixed/improved in 0.6.0
  • Rocket silos connected to a red and green circuit-network not launching/interpreting provided signals appropriately
    • Fixed/improved in 0.6.0
3 months ago

With the release of version 0.6.0, all the above issues at this time should be addressed.

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