CMA Graphics (CC0 machine sprites)

by trentk

Public-domain (CC0) building graphics for modders, made to fit the vanilla Factorio art style: 76 animated buildings in 26 families, most in three tiers - generators, turbines, boilers, beacons, crafters, furnaces, kilns, mining drills, tanks, pumps, labs, accumulators, roboports, radars and inserters, plus eight exotic endgame machines (hypercube compressor, singularity press, gimbal stabilizer, fusion torus, matter printer, rift drill, orbital receiver, neural vat). Animated base, glow, shadow, recipe/resource-tint and Space Age frozen layers, multiple directions, plus a small Lua library to use them from your own mod. Optional showcase machines (startup setting, off by default). License: CC0 1.0 Universal (public domain dedication). Use, modify and redistribute the graphics and code for any purpose, commercial or not, with no attribution required. All graphical design done by Claude Opus 5.5 (Anthropic's AI model), directed by trentmkelly.

Internal
4 days ago
2.0
4
Logistics Mining Fluids Logistic network Manufacturing Power Storage

g Humans are real

4 days ago
(updated 4 days ago)

This submission is a helpful reminder that AI cannot replace artists, art is a human form of expressing human experience only those with intent, thought and real lived experiences are tuely able to participate in. Luckily all humans fall under this category and I can guarantee any human who puts in the time will produce something with more soul and meaning that this bland, sanitised slop. Waste of electrons on the server tbh.

Edit: I appreciate the disclosure, honesty makes this slightly better.

4 days ago

When you post things like this I think maybe you don't realize that what you're doing isn't disincentivizing the use of AI but disincentivizing the disclosure of the use of AI.

New response