Public-domain (CC0) building graphics for modders, made to fit the vanilla Factorio art style: 76 animated buildings in 26 families, most in three tiers - generators, turbines, boilers, beacons, crafters, furnaces, kilns, mining drills, tanks, pumps, labs, accumulators, roboports, radars and inserters, plus eight exotic endgame machines (hypercube compressor, singularity press, gimbal stabilizer, fusion torus, matter printer, rift drill, orbital receiver, neural vat). Animated base, glow, shadow, recipe/resource-tint and Space Age frozen layers, multiple directions, plus a small Lua library to use them from your own mod. Optional showcase machines (startup setting, off by default). License: CC0 1.0 Universal (public domain dedication). Use, modify and redistribute the graphics and code for any purpose, commercial or not, with no attribution required. All graphical design done by Claude Opus 5.5 (Anthropic's AI model), directed by trentmkelly.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Version: 0.3.0
Date: 2026-10-04
Major Features:
- 8 new exotic / endgame three-tier families (lab rig, production and perfected tiers):
Tesseract Compressor (3x3 crafter, a 4D hypercube turning inside out),
Singularity Press (5x5 crafter, a black sphere in a lensing shell with an accretion disc),
Armillary Stabilizer (3x3 lab, nested gimbal rings round a still mote),
Containment Torus (5x5 reactor, plasma racing round a windowed torus),
Matter Printer (4x4 crafter, a light sheet printing through a hologram),
Rift Tap (4x4 mining drill, 4 directions, a tear in space spitting resource-coloured ore),
Orbital Receiver (4x4 power source, a beam from orbit into a dish) and
Neural Vat (3x3 crafter, pulses running through a filament tree in a vat).
- Showcase prototypes for all of them, in a new "exotic" row of the Machine assets tab.
Changes:
- Renamed to "CMA Graphics (CC0 machine sprites)"; the mod's internal name is now cma-graphics
(the library path is __cma-graphics__/lib/machine_graphics).
- Arc Smelter Mk3: fixed a jump at the loop point (the tilted induction coils now spin in their own plane).
- The "Showcase machines" startup setting is now off by default; turn it on to try the machines.
Optimizations:
- All sprite sheets recompressed (lossless, plus a dithered 256-colour palette where visually
identical): the mod went from about 350 MB to about 135 MB.
Version: 0.2.0
Date: 2026-10-04
Major Features:
- 14 new three-tier families: Industrial Press (3x3 crafter, 4 directions, recipe-tint workpiece),
Arc Smelter (3x3 furnace), Deep Extractor (3x3 mining drill, 4 directions, resource-tint ore),
Pressure Tank (3x3 storage tank with a working sight glass), Pump Station (1x2 pump),
Research Array (3x3 lab), Capacitor Bank (2x2 accumulator), Crusher (2x2 crafter),
Coal Kiln (2x2 burner furnace), Inline Processor (3x5 directional crafter),
Steam Boiler (3x2 boiler, feeds the Kinetic Turbine), Logistics Hub (4x4 roboport with door
animation), Signal Mast (3x3 radar, 64-direction antenna) and Crane Inserter (inserter arm
sprites + platform).
- Showcase prototypes for all of them, with free recipes in the Machine assets tab.
Version: 0.1.0
Date: 2026-10-02
Major Features:
- First release: diesel generator (4x4), Field Emitter Mk1-3 (3x3, four directions, frozen),
Kinetic Turbine Mk1-3 (3x5, vertical + horizontal, frozen),
Process Reactor Mk1-3 (3x3, four directions, frozen, recipe-tint liquid layer).
- lib/machine_graphics.lua helper for using the sheets from other mods.
- Optional showcase machines with free recipes (startup setting).