Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.

Content
a month ago
0.16 - 2.0
249K
Transportation Logistics Trains Mining Fluids Power

b Maraxsis conflict

5 days ago

Hi. I discovered a weird conflict with Maraxsis - when both are enabled, the Oil Rig tends to lose its components (the power pole and storage tank) after a while. Not sure which side is the issue on, so I'm reporting in both mods - for more details, I posted a much more in-depth report on Maraxsis' github: https://github.com/notnotmelon/maraxsis/issues/350

5 days ago

Thanks for reporting it to Maraxis. There is nothing in Cargo Ships that could be causing this, to my knowledge. The sub-entities are indestructible and un-collidable, so they have to be getting deleted by a script somehow. Cargo ships deletes them when the oil rig itself is destroyed (the mining-drill entity). Either Maraxis is removing the sub-entities without removing the main entity, or it is destroying the main entity and then rebuilding it with raise_built=false so Cargo Ships never gets an event to add the sub-entities.

5 days ago

Thanks for the response - I passed it to Maraxsis issue. Hopefully it helps.

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