Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds tanker ships, train bridges. NOTE: In 2.1, You Must Install Oil Rigs Separately!

Content
11 days ago
0.16 - 2.1
275K
Transportation Logistics Trains Fluids

b Maraxsis conflict

8 months ago

Hi. I discovered a weird conflict with Maraxsis - when both are enabled, the Oil Rig tends to lose its components (the power pole and storage tank) after a while. Not sure which side is the issue on, so I'm reporting in both mods - for more details, I posted a much more in-depth report on Maraxsis' github: https://github.com/notnotmelon/maraxsis/issues/350

8 months ago

Thanks for reporting it to Maraxis. There is nothing in Cargo Ships that could be causing this, to my knowledge. The sub-entities are indestructible and un-collidable, so they have to be getting deleted by a script somehow. Cargo ships deletes them when the oil rig itself is destroyed (the mining-drill entity). Either Maraxis is removing the sub-entities without removing the main entity, or it is destroying the main entity and then rebuilding it with raise_built=false so Cargo Ships never gets an event to add the sub-entities.

8 months ago

Thanks for the response - I passed it to Maraxsis issue. Hopefully it helps.

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