Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.

Content
15 days ago
0.16 - 2.0
246K
Transportation Logistics Trains Mining Fluids Power

g Error when loading existing save from 1.0.26 to 1.0.27

8 days ago

Hello! I'm getting the following error in chat when loading a 1.0.26 save in 1.0.27. The only things that have changed are your mod. I'm running with the "All The Overhauls" Modpack

Migrated content
Removed recipes
se-delivery-cannon-pack-se-core-fragment-offshore-oil fu_burn_se-core-fragment-offshore-oil_recipe
fu_burn_se-delivery-cannon-package-se-core-fragment-offshore-oil_recipe

All resources have been adjusted based on new settings. This process is destructive. If it was caused by mod updates then it is unavoidable. If this was caused by accidental addition or removal of mods do not save the game

I as able to fix it by moving "require("cargo-ships/prototypes/resources-new")" from data-updates.lua to the end of data.lua

Thanks!

7 days ago

That's not an error, just a warning. That's an intended side effect of the change in the latest version, but I forgot to put it in the changelog. Offshore oil does not make any sense as a "primary" resource in SE. When I played with it before, there were many waterless planets with offshore-oil as primary, and thus had basically no resources. And the core fragments produce oil same as a normal crude-oil planet.

7 days ago

Ah ok cool, I'll revert my edits. Thanks for clearing it up

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