Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
I have noticed across several offshore oil patches that some of the oil will spawn with a single tile of separation between the 3x3 oil slicks.
As the oil rigs are 7x7 and (from observation) need to keep the 3x3 oil slick within a 5x5 box at the center, the oil slicks spawning close together prevents oil rigs from being placed on all patches.
Playing with with SE, offshore oil spawns just like normal oil, many of the nodes are next to each other, and it's impossible to cover all of them, a single rig can only handle 1 node, even if the building covers 2, the speed shows it is only mining from 1 of the node.
Does not need save file, any new save with SE have this issue.
I had similar issues with my methane a while ago, but I thought its because i made gen code from scratch instead of using cargo ships oil as baseline. So I thought it probably was fixed long time ago.
Its fixed in my mods. I think i could easly backport code to cargo ships.
Thanks for looking into it. I'm happy to review PRs. When I redid the resource generation to use the built in patch generator, I didn't worry too much about coverage. Sometimes you can get them all at once and have to move your rigs when the first set depletes.
You are not wrong for most cases, but in certain scenarios like SE with limited resources and long game play, we want every node possible and just speed module all the oil wells. This makes this bug a bit frustrating in such cases since we literally can't do that and must waste some nodes.