Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds tanker ships, train bridges. NOTE: In 2.1, You Must Install Oil Rigs Separately!

Content
11 days ago
0.16 - 2.1
275K
Transportation Logistics Trains Fluids

i [no bug] Off shore natural gas

1 year, 8 months ago

Would it be possible/easy to support other fluid resources from other mods?
For example natural gas.
By a remote interface or a string list setting?

1 year, 8 months ago
(updated 1 year, 8 months ago)

No setting needed. Just need the other mod (or a compatibility mod) to create a resource with the same mining category and collision mask as offshore-oil.

1 year, 8 months ago

I am trying to fork, and port to 2.0, this https://mods.factorio.com/mod/xander-mod
It adds a fluid resource named "natural-gas", deep-copied from vanilla "crude-oil".

1 year, 8 months ago

So, you will need to make a separate resource entity for offshore natural gas. Do a deepcopy of offshore-oil in data-updates, after depending on Cargo Ships. Then in data-final-fixes, set the offshore-gas "collision_mask" and "category" to deepcopies of those elements of offshore-oil.

You will also need to add the new resources to the Nauvis planet definition in order for them to appear in the map generation resource sliders.

1 year, 8 months ago
(updated 1 year, 8 months ago)

Ahh super! So the oil_rig can pump all resources with category = "offshore-fluid" !
Thanks!

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